#ifndef _ESM_ENCH_H
#define _ESM_ENCH_H

#include "esm_reader.hpp"
#include "defs.hpp"

namespace ESM
{

/*
 * Enchantments
 */

struct Enchantment
{
    enum Type
    {
        CastOnce = 0,
        WhenStrikes = 1,
        WhenUsed = 2,
        ConstantEffect = 3
    };

    struct ENDTstruct
    {
        int type;
        int cost;
        int charge;
        int autocalc; // Guessing this is 1 if we are supposed to auto
        // calculate
    };

    ENDTstruct data;
    EffectList effects;

    void load(ESMReader &esm);
};
}
#endif