#ifndef GAME_MWMECHANICS_CREATURESTATS_H #define GAME_MWMECHANICS_CREATURESTATS_H #include "stat.hpp" namespace MWMechanics { struct CreatureStats { Stat<int> mAttributes[8]; DynamicStat<int> mDynamic[3]; // health, magicka, fatigue }; } #endif