#include "mainmenu.hpp" #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/world.hpp" #include "../mwbase/journal.hpp" #include "../mwbase/dialoguemanager.hpp" #include "../mwbase/statemanager.hpp" #include "../mwstate/character.hpp" #include "savegamedialog.hpp" #include "confirmationdialog.hpp" namespace MWGui { MainMenu::MainMenu(int w, int h) : OEngine::GUI::Layout("openmw_mainmenu.layout") , mButtonBox(0), mWidth (w), mHeight (h) , mSaveGameDialog(NULL) { getWidget(mVersionText, "VersionText"); std::stringstream sstream; sstream << "OpenMW version: " << OPENMW_VERSION; // adding info about git hash if available std::string rev = OPENMW_VERSION_COMMITHASH; std::string tag = OPENMW_VERSION_TAGHASH; if (!rev.empty() && !tag.empty()) { rev = rev.substr(0,10); sstream << "\nrevision: " << rev; } std::string output = sstream.str(); mVersionText->setCaption(output); updateMenu(); } MainMenu::~MainMenu() { delete mSaveGameDialog; } void MainMenu::onResChange(int w, int h) { mWidth = w; mHeight = h; updateMenu(); } void MainMenu::setVisible (bool visible) { if (visible) updateMenu(); OEngine::GUI::Layout::setVisible (visible); } void MainMenu::onNewGameConfirmed() { MWBase::Environment::get().getStateManager()->newGame(); } void MainMenu::onExitConfirmed() { MWBase::Environment::get().getStateManager()->requestQuit(); } void MainMenu::onButtonClicked(MyGUI::Widget *sender) { std::string name = *sender->getUserData(); MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f); if (name == "return") { MWBase::Environment::get().getSoundManager ()->resumeSounds (MWBase::SoundManager::Play_TypeSfx); MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu); } else if (name == "options") MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings); else if (name == "credits") MWBase::Environment::get().getWorld()->playVideo("mw_credits.bik", true); else if (name == "exitgame") { if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame) onExitConfirmed(); else { ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->open("#{sMessage2}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onExitConfirmed); dialog->eventCancelClicked.clear(); } } else if (name == "newgame") { if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame) onNewGameConfirmed(); else { ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->open("#{sNotifyMessage54}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onNewGameConfirmed); dialog->eventCancelClicked.clear(); } } else { if (!mSaveGameDialog) mSaveGameDialog = new SaveGameDialog(); if (name == "loadgame") mSaveGameDialog->setLoadOrSave(true); else if (name == "savegame") mSaveGameDialog->setLoadOrSave(false); mSaveGameDialog->setVisible(true); } } void MainMenu::updateMenu() { setCoord(0,0, mWidth, mHeight); if (!mButtonBox) mButtonBox = mMainWidget->createWidget("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default); int curH = 0; MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState(); std::vector buttons; if (state==MWBase::StateManager::State_Running) buttons.push_back("return"); buttons.push_back("newgame"); if (MWBase::Environment::get().getStateManager()->characterBegin()!= MWBase::Environment::get().getStateManager()->characterEnd()) buttons.push_back("loadgame"); if (state==MWBase::StateManager::State_Running && MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) buttons.push_back("savegame"); buttons.push_back("options"); if (state==MWBase::StateManager::State_NoGame) buttons.push_back("credits"); buttons.push_back("exitgame"); // Create new buttons if needed for (std::vector::iterator it = buttons.begin(); it != buttons.end(); ++it) { if (mButtons.find(*it) == mButtons.end()) { MWGui::ImageButton* button = mButtonBox->createWidget ("ImageBox", MyGUI::IntCoord(0, curH, 0, 0), MyGUI::Align::Default); button->setProperty("ImageHighlighted", "textures\\menu_" + *it + "_over.dds"); button->setProperty("ImageNormal", "textures\\menu_" + *it + ".dds"); button->setProperty("ImagePushed", "textures\\menu_" + *it + "_pressed.dds"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::onButtonClicked); button->setUserData(std::string(*it)); mButtons[*it] = button; } } // Start by hiding all buttons int maxwidth = 0; for (std::map::iterator it = mButtons.begin(); it != mButtons.end(); ++it) { it->second->setVisible(false); MyGUI::IntSize requested = it->second->getRequestedSize(); if (requested.width > maxwidth) maxwidth = requested.width; } // Now show and position the ones we want for (std::vector::iterator it = buttons.begin(); it != buttons.end(); ++it) { assert(mButtons.find(*it) != mButtons.end()); MWGui::ImageButton* button = mButtons[*it]; button->setVisible(true); MyGUI::IntSize requested = button->getRequestedSize(); button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, requested.height); curH += requested.height; } mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight/2 - curH/2, maxwidth, curH); } }