#ifndef OPENMW_PROCESSORPLAYERREST_HPP #define OPENMW_PROCESSORPLAYERREST_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerRest : public PlayerProcessor { public: ProcessorPlayerRest() { BPP_INIT(ID_PLAYER_REST) } void Do(PlayerPacket &packet, std::shared_ptr player) override { DEBUG_PRINTF(strPacketID.c_str()); Networking::get().getState().getEventCtrl().Call(player); } }; } #endif //OPENMW_PROCESSORPLAYERREST_HPP