#ifndef MWINPUT_SDLMAPPINGS_H #define MWINPUT_SDLMAPPINGS_H #include <string> #include <MyGUI_KeyCode.h> #include <SDL_keycode.h> namespace MyGUI { struct MouseButton; } namespace MWInput { std::string sdlControllerButtonToString(int button); std::string sdlControllerAxisToString(int axis); MyGUI::MouseButton sdlButtonToMyGUI(Uint8 button); MyGUI::KeyCode sdlKeyToMyGUI(SDL_Keycode code); } #endif