// // Created by koncord on 31.03.17. // #include "ProcessorInitializer.hpp" #include "PlayerProcessor.hpp" #include "processors/player/ProcessorPlayerPos.hpp" #include "processors/player/ProcessorPlayerCellChange.hpp" #include "processors/player/ProcessorPlayerCellState.hpp" #include "processors/player/ProcessorPlayerAttribute.hpp" #include "processors/player/ProcessorPlayerSkill.hpp" #include "processors/player/ProcessorPlayerLevel.hpp" #include "processors/player/ProcessorPlayerEquipment.hpp" #include "processors/player/ProcessorPlayerInventory.hpp" #include "processors/player/ProcessorPlayerSpellbook.hpp" #include "processors/player/ProcessorPlayerJournal.hpp" #include "processors/player/ProcessorPlayerAttack.hpp" #include "processors/player/ProcessorPlayerDynamicStats.hpp" #include "processors/player/ProcessorPlayerDeath.hpp" #include "processors/player/ProcessorPlayerResurrect.hpp" #include "processors/player/ProcessorPlayerDrawState.hpp" #include "processors/player/ProcessorChatMessage.hpp" #include "processors/player/ProcessorPlayerCharGen.hpp" #include "processors/player/ProcessorGUIMessageBox.hpp" #include "processors/player/ProcessorPlayerCharClass.hpp" #include "processors/player/ProcessorHandshake.hpp" #include "processors/player/ProcessorPlayerBaseInfo.hpp" #include "processors/player/ProcessorUserDisconnected.hpp" #include "processors/player/ProcessorUserMyID.hpp" /*#include "WorldProcessor.hpp" #include "processors/world/ProcessorContainer.hpp" #include "processors/world/ProcessorDoorState.hpp" #include "processors/world/ProcessorMusicPlay.hpp" #include "processors/world/ProcessorObjectAnimPlay.hpp" #include "processors/world/ProcessorObjectDelete.hpp" #include "processors/world/ProcessorObjectLock.hpp" #include "processors/world/ProcessorObjectMove.hpp" #include "processors/world/ProcessorObjectPlace.hpp" #include "processors/world/ProcessorObjectRotate.hpp" #include "processors/world/ProcessorObjectScale.hpp" #include "processors/world/ProcessorObjectUnlock.hpp" #include "processors/world/ProcessorScriptGlobalShort.hpp" #include "processors/world/ProcessorScriptLocalFloat.hpp" #include "processors/world/ProcessorScriptLocalShort.hpp" #include "processors/world/ProcessorScriptMemberShort.hpp" #include "processors/world/ProcessorVideoPlay.hpp"*/ using namespace mwmp; void ProcessorInitializer() { PlayerProcessor::AddProcessor(new ProcessorPlayerPos()); PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange()); PlayerProcessor::AddProcessor(new ProcessorPlayerCellState()); PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute()); PlayerProcessor::AddProcessor(new ProcessorPlayerSkill()); PlayerProcessor::AddProcessor(new ProcessorPlayerLevel()); PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment()); PlayerProcessor::AddProcessor(new ProcessorPlayerInventory()); PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook()); PlayerProcessor::AddProcessor(new ProcessorPlayerJournal()); PlayerProcessor::AddProcessor(new ProcessorPlayerAttack()); PlayerProcessor::AddProcessor(new ProcessorPlayerDynamicStats()); PlayerProcessor::AddProcessor(new ProcessorPlayerDeath()); PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect()); PlayerProcessor::AddProcessor(new ProcessorPlayerDrawState()); PlayerProcessor::AddProcessor(new ProcessorChatMessage()); PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen()); PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox()); PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass()); PlayerProcessor::AddProcessor(new ProcessorHandshake()); PlayerProcessor::AddProcessor(new ProcessorPlayerBaseInfo()); PlayerProcessor::AddProcessor(new ProcessorUserDisconnected()); PlayerProcessor::AddProcessor(new ProcessorUserMyID()); /*WorldProcessor::AddProcessor(new ProcessorContainer()); WorldProcessor::AddProcessor(new ProcessorDoorState()); WorldProcessor::AddProcessor(new ProcessorMusicPlay()); WorldProcessor::AddProcessor(new ProcessorObjectAnimPlay()); WorldProcessor::AddProcessor(new ProcessorObjectDelete()); WorldProcessor::AddProcessor(new ProcessorObjectLock()); WorldProcessor::AddProcessor(new ProcessorObjectMove()); WorldProcessor::AddProcessor(new ProcessorObjectPlace()); WorldProcessor::AddProcessor(new ProcessorObjectRotate()); WorldProcessor::AddProcessor(new ProcessorObjectScale()); WorldProcessor::AddProcessor(new ProcessorObjectUnlock()); WorldProcessor::AddProcessor(new ProcessorScriptGlobalShort()); WorldProcessor::AddProcessor(new ProcessorScriptLocalFloat()); WorldProcessor::AddProcessor(new ProcessorScriptLocalShort()); WorldProcessor::AddProcessor(new ProcessorScriptMemberShort()); WorldProcessor::AddProcessor(new ProcessorVideoPlay());*/ }