// // Created by koncord on 01.04.17. // #ifndef OPENMW_PROCESSORPLAYERINVENTORY_HPP #define OPENMW_PROCESSORPLAYERINVENTORY_HPP #include "apps/openmw-mp/PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerInventory : public PlayerProcessor { public: ProcessorPlayerInventory() { BPP_INIT(ID_PLAYER_INVENTORY) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERINVENTORY_HPP