// // Created by koncord on 16.04.17. // #ifndef OPENMW_PROCESSORUSERDISCONNECTED_HPP #define OPENMW_PROCESSORUSERDISCONNECTED_HPP #include "../PlayerProcessor.hpp" #include #include "apps/openmw/mwstate/statemanagerimp.hpp" namespace mwmp { class ProcessorUserDisconnected : public PlayerProcessor { public: ProcessorUserDisconnected() { BPP_INIT(ID_USER_DISCONNECTED) avoidReading = true; } virtual void Do(PlayerPacket &packet, BasePlayer *player) { if (isLocal()) MWBase::Environment::get().getStateManager()->requestQuit(); else if (player != 0) PlayerList::disconnectPlayer(guid); } }; } #endif //OPENMW_PROCESSORUSERDISCONNECTED_HPP