#ifndef OPENMW_MWRENDER_RENDERBIN_H #define OPENMW_MWRENDER_RENDERBIN_H namespace MWRender { /// Defines the render bin numbers used in the OpenMW scene graph. The bin with the lowest number is rendered first. /// Beware of RenderBin nesting, in most cases you will want to use setNestRenderBins(false). enum RenderBins { RenderBin_Sky = -1, RenderBin_Default = 0, RenderBin_Water = 9, RenderBin_OcclusionQuery = 10, RenderBin_SunGlare = 11 }; } #endif