#ifndef _GAME_RENDER_MWSCENE_H #define _GAME_RENDER_MWSCENE_H #include <utility> #include <openengine/ogre/renderer.hpp> #include <openengine/bullet/physic.hpp> #include <vector> #include <string> namespace Ogre { class Camera; class Viewport; class SceneManager; class SceneNode; class RaySceneQuery; class Quaternion; class Vector3; } namespace MWWorld { class World; } namespace MWRender { class Player; class Debugging{ OEngine::Physic::PhysicEngine* eng; public: Debugging(OEngine::Physic::PhysicEngine* engine); bool toggleRenderMode (int mode); }; } #endif