#ifndef GAME_MWRENDER_PLAYER_H #define GAME_MWRENDER_PLAYER_H #include namespace Ogre { class Vector3; class Camera; class SceneNode; } namespace MWWorld { class Ptr; } namespace MWRender { /// \brief Player character rendering and camera control class Player { Ogre::Camera *mCamera; Ogre::SceneNode* mNode; bool mFirstPersonView; bool mVanityModeEnabled; public: Player (Ogre::Camera *camera, Ogre::SceneNode* mNode); /// Set where the player is looking at. Uses Morrowind (euler) angles bool setRotation(const Ogre::Vector3 &rot); bool adjustRotation(const Ogre::Vector3 &rot); std::string getHandle() const; void attachTo(const MWWorld::Ptr &); void toggleViewMode() { mFirstPersonView = !mFirstPersonView; } void toggleVanityMode() { mVanityModeEnabled = !mVanityModeEnabled; } }; } #endif