#include "engine.hpp" #include "components/esm/loadcell.hpp" #include #include #include #include #include #include #include #include #include #include #include #include "mwinput/inputmanagerimp.hpp" #include "mwgui/windowmanagerimp.hpp" #include "mwscript/scriptmanagerimp.hpp" #include "mwscript/extensions.hpp" #include "mwscript/interpretercontext.hpp" #include "mwsound/soundmanagerimp.hpp" #include "mwworld/class.hpp" #include "mwworld/player.hpp" #include "mwworld/worldimp.hpp" #include "mwclass/classes.hpp" #include "mwdialogue/dialoguemanagerimp.hpp" #include "mwdialogue/journalimp.hpp" #include "mwmechanics/mechanicsmanagerimp.hpp" #include void OMW::Engine::executeLocalScripts() { MWWorld::LocalScripts& localScripts = MWBase::Environment::get().getWorld()->getLocalScripts(); localScripts.startIteration(); while (!localScripts.isFinished()) { std::pair script = localScripts.getNext(); MWScript::InterpreterContext interpreterContext ( &script.second.getRefData().getLocals(), script.second); MWBase::Environment::get().getScriptManager()->run (script.first, interpreterContext); if (MWBase::Environment::get().getWorld()->hasCellChanged()) break; } localScripts.setIgnore (MWWorld::Ptr()); } void OMW::Engine::setAnimationVerbose(bool animverbose) { } bool OMW::Engine::frameStarted (const Ogre::FrameEvent& evt) { bool paused = MWBase::Environment::get().getWindowManager()->isGuiMode(); MWBase::Environment::get().getWorld()->frameStarted(evt.timeSinceLastFrame, paused); MWBase::Environment::get().getWindowManager ()->frameStarted(evt.timeSinceLastFrame); return true; } bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt) { try { float frametime = std::min(evt.timeSinceLastFrame, 0.2f); mEnvironment.setFrameDuration (frametime); // update input MWBase::Environment::get().getInputManager()->update(frametime, false); // sound if (mUseSound) MWBase::Environment::get().getSoundManager()->update(frametime); // global scripts MWBase::Environment::get().getScriptManager()->getGlobalScripts().run(); bool changed = MWBase::Environment::get().getWorld()->hasCellChanged(); // local scripts executeLocalScripts(); // This does not handle the case where a global script causes a cell // change, followed by a cell change in a local script during the same // frame. // passing of time if (!MWBase::Environment::get().getWindowManager()->isGuiMode()) MWBase::Environment::get().getWorld()->advanceTime( frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600); if (changed) // keep change flag for another frame, if cell changed happend in local script MWBase::Environment::get().getWorld()->markCellAsUnchanged(); // update actors MWBase::Environment::get().getMechanicsManager()->update(frametime, MWBase::Environment::get().getWindowManager()->isGuiMode()); // update world MWBase::Environment::get().getWorld()->update(frametime, MWBase::Environment::get().getWindowManager()->isGuiMode()); // update GUI Ogre::RenderWindow* window = mOgre->getWindow(); unsigned int tri, batch; MWBase::Environment::get().getWorld()->getTriangleBatchCount(tri, batch); MWBase::Environment::get().getWindowManager()->wmUpdateFps(window->getLastFPS(), tri, batch); MWBase::Environment::get().getWindowManager()->onFrame(frametime); MWBase::Environment::get().getWindowManager()->update(); } catch (const std::exception& e) { std::cerr << "Error in framelistener: " << e.what() << std::endl; } return true; } OMW::Engine::Engine(Files::ConfigurationManager& configurationManager) : mOgre (0) , mFpsLevel(0) , mVerboseScripts (false) , mNewGame (false) , mUseSound (true) , mCompileAll (false) , mScriptContext (0) , mFSStrict (false) , mScriptConsoleMode (false) , mCfgMgr(configurationManager) , mEncoding(ToUTF8::WINDOWS_1252) , mEncoder(NULL) , mActivationDistanceOverride(-1) { std::srand ( std::time(NULL) ); MWClass::registerClasses(); Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE; if(SDL_WasInit(flags) == 0) { //kindly ask SDL not to trash our OGL context //might this be related to http://bugzilla.libsdl.org/show_bug.cgi?id=748 ? SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); if(SDL_Init(flags) != 0) { throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError())); } } } OMW::Engine::~Engine() { mEnvironment.cleanup(); delete mScriptContext; delete mOgre; SDL_Quit(); } // Load BSA files void OMW::Engine::loadBSA() { // We use separate resource groups to handle location priority. const Files::PathContainer& dataDirs = mFileCollections.getPaths(); int i=0; for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter) { // Last data dir has the highest priority std::string groupName = "Data" + Ogre::StringConverter::toString(dataDirs.size()-i, 8, '0'); Ogre::ResourceGroupManager::getSingleton ().createResourceGroup (groupName); std::string dataDirectory = iter->string(); std::cout << "Data dir " << dataDirectory << std::endl; Bsa::addDir(dataDirectory, mFSStrict, groupName); ++i; } i=0; for (std::vector::const_iterator archive = mArchives.begin(); archive != mArchives.end(); ++archive) { if (mFileCollections.doesExist(*archive)) { // Last BSA has the highest priority std::string groupName = "DataBSA" + Ogre::StringConverter::toString(mArchives.size()-i, 8, '0'); Ogre::ResourceGroupManager::getSingleton ().createResourceGroup (groupName); const std::string archivePath = mFileCollections.getPath(*archive).string(); std::cout << "Adding BSA archive " << archivePath << std::endl; Bsa::addBSA(archivePath, groupName); ++i; } else { std::cout << "Archive " << *archive << " not found" << std::endl; } } } // add resources directory // \note This function works recursively. void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path) { mOgre->getRoot()->addResourceLocation (path.string(), "FileSystem", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true); } void OMW::Engine::addZipResource (const boost::filesystem::path& path) { mOgre->getRoot()->addResourceLocation (path.string(), "Zip", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false); } void OMW::Engine::enableFSStrict(bool fsStrict) { mFSStrict = fsStrict; } // Set data dir void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs) { mDataDirs = dataDirs; mFileCollections = Files::Collections (dataDirs, !mFSStrict); } // Add BSA archive void OMW::Engine::addArchive (const std::string& archive) { mArchives.push_back(archive); } // Set resource dir void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir) { mResDir = boost::filesystem::system_complete(parResDir); } // Set start cell name (only interiors for now) void OMW::Engine::setCell (const std::string& cellName) { mCellName = cellName; } void OMW::Engine::addContentFile(const std::string& file) { if (file.find_last_of(".") == std::string::npos) { throw std::runtime_error("Missing extension in content file!"); } mContentFiles.push_back(file); } void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity) { mVerboseScripts = scriptsVerbosity; } void OMW::Engine::setNewGame(bool newGame) { mNewGame = newGame; } std::string OMW::Engine::loadSettings (Settings::Manager & settings) { // Create the settings manager and load default settings file const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg"; const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg"; // prefer local if (boost::filesystem::exists(localdefault)) settings.loadDefault(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadDefault(globaldefault); else throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed."); // load user settings if they exist, otherwise just load the default settings as user settings const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg"; if (boost::filesystem::exists(settingspath)) settings.loadUser(settingspath); else if (boost::filesystem::exists(localdefault)) settings.loadUser(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadUser(globaldefault); mFpsLevel = settings.getInt("fps", "HUD"); // load nif overrides NifOverrides::Overrides nifOverrides; if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg"); else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"); settings.setBool("hardware cursors", "GUI", true); return settingspath; } void OMW::Engine::prepareEngine (Settings::Manager & settings) { Nif::NIFFile::CacheLock cachelock; std::string renderSystem = settings.getString("render system", "Video"); if (renderSystem == "") { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 renderSystem = "Direct3D9 Rendering Subsystem"; #else renderSystem = "OpenGL Rendering Subsystem"; #endif } mOgre = new OEngine::Render::OgreRenderer; mOgre->configure( mCfgMgr.getLogPath().string(), renderSystem, Settings::Manager::getString("opengl rtt mode", "Video")); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. //addResourcesDirectory(mResDir); addResourcesDirectory(mCfgMgr.getCachePath ().string()); addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "shadows"); OEngine::Render::WindowSettings windowSettings; windowSettings.fullscreen = settings.getBool("fullscreen", "Video"); windowSettings.window_x = settings.getInt("resolution x", "Video"); windowSettings.window_y = settings.getInt("resolution y", "Video"); windowSettings.screen = settings.getInt("screen", "Video"); windowSettings.vsync = settings.getBool("vsync", "Video"); windowSettings.icon = "openmw.png"; std::string aa = settings.getString("antialiasing", "Video"); windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0"; mOgre->createWindow("OpenMW", windowSettings); loadBSA(); // Create input and UI first to set up a bootstrapping environment for // showing a loading screen and keeping the window responsive while doing so std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string(); bool keybinderUserExists = boost::filesystem::exists(keybinderUser); MWInput::InputManager* input = new MWInput::InputManager (*mOgre, *this, keybinderUser, keybinderUserExists); mEnvironment.setInputManager (input); MWGui::WindowManager* window = new MWGui::WindowManager( mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"), mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding); mEnvironment.setWindowManager (window); // Create the world mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles, mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap, mActivationDistanceOverride)); MWBase::Environment::get().getWorld()->setupPlayer(); input->setPlayer(&mEnvironment.getWorld()->getPlayer()); window->initUI(); if (mNewGame) // still redundant work here: recreate CharacterCreation(), // double update visibility etc. window->setNewGame(true); window->renderWorldMap(); //Load translation data mTranslationDataStorage.setEncoder(mEncoder); for (size_t i = 0; i < mContentFiles.size(); i++) mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFiles[i]); Compiler::registerExtensions (mExtensions); // Create sound system mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound)); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full); mScriptContext->setExtensions (&mExtensions); mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(), mVerboseScripts, *mScriptContext)); // Create game mechanics system MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager; mEnvironment.setMechanicsManager (mechanics); // Create dialog system mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage)); mEnvironment.getWorld()->renderPlayer(); mechanics->buildPlayer(); window->updatePlayer(); if (!mNewGame) { // load cell ESM::Position pos; MWBase::World *world = MWBase::Environment::get().getWorld(); if (world->findExteriorPosition(mCellName, pos)) { world->changeToExteriorCell (pos); } else { world->findInteriorPosition(mCellName, pos); world->changeToInteriorCell (mCellName, pos); } } else mEnvironment.getWorld()->startNewGame(); Ogre::FrameEvent event; event.timeSinceLastEvent = 0; event.timeSinceLastFrame = 0; frameRenderingQueued(event); mOgre->getRoot()->addFrameListener (this); // scripts if (mCompileAll) { std::pair result = MWBase::Environment::get().getScriptManager()->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast (result.second)/result.first << "%)" << std::endl; } } // Initialise and enter main loop. void OMW::Engine::go() { assert (!mCellName.empty()); assert (!mContentFiles.empty()); assert (!mOgre); Settings::Manager settings; std::string settingspath; settingspath = loadSettings (settings); // Create encoder ToUTF8::Utf8Encoder encoder (mEncoding); mEncoder = &encoder; prepareEngine (settings); // Play some good 'ol tunes MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore")); if (!mStartupScript.empty()) MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript); // Start the main rendering loop while (!mEnvironment.getRequestExit()) Ogre::Root::getSingleton().renderOneFrame(); // Save user settings settings.saveUser(settingspath); std::cout << "Quitting peacefully." << std::endl; } void OMW::Engine::activate() { if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return; MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getFacedObject(); if (ptr.isEmpty()) return; MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr); boost::shared_ptr action = MWWorld::Class::get (ptr).activate (ptr, MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); interpreterContext.activate (ptr, action); std::string script = MWWorld::Class::get (ptr).getScript (ptr); if (!script.empty()) { MWBase::Environment::get().getWorld()->getLocalScripts().setIgnore (ptr); MWBase::Environment::get().getScriptManager()->run (script, interpreterContext); } if (!interpreterContext.hasActivationBeenHandled()) { interpreterContext.executeActivation(); } } void OMW::Engine::screenshot() { // Count screenshots. int shotCount = 0; const std::string screenshotPath = mCfgMgr.getUserPath().string(); // Find the first unused filename with a do-while std::ostringstream stream; do { // Reset the stream stream.str(""); stream.clear(); stream << screenshotPath << "screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << ".png"; } while (boost::filesystem::exists(stream.str())); mOgre->screenshot(stream.str()); } void OMW::Engine::setCompileAll (bool all) { mCompileAll = all; } void OMW::Engine::setSoundUsage(bool soundUsage) { mUseSound = soundUsage; } void OMW::Engine::showFPS(int level) { mFpsLevel = level; } void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding) { mEncoding = encoding; } void OMW::Engine::setFallbackValues(std::map fallbackMap) { mFallbackMap = fallbackMap; } void OMW::Engine::setScriptConsoleMode (bool enabled) { mScriptConsoleMode = enabled; } void OMW::Engine::setStartupScript (const std::string& path) { mStartupScript = path; } void OMW::Engine::setActivationDistanceOverride (int distance) { mActivationDistanceOverride = distance; }