#ifndef MWGUI_COMPANION_ITEM_MODEL_H #define MWGUI_COMPANION_ITEM_MODEL_H #include "inventoryitemmodel.hpp" namespace MWGui { /// @brief The companion item model keeps track of the companion's profit by /// monitoring which items are being added to and removed from the model. class CompanionItemModel : public InventoryItemModel { public: CompanionItemModel (const MWWorld::Ptr& actor); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner); virtual void removeItem (const ItemStack& item, size_t count); bool hasProfit(const MWWorld::Ptr& actor); }; } #endif