#include "mainmenu.hpp" #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwbase/statemanager.hpp" #include "savegamedialog.hpp" #include "confirmationdialog.hpp" #include "backgroundimage.hpp" #include "videowidget.hpp" namespace MWGui { MainMenu::MainMenu(int w, int h, const VFS::Manager* vfs, const std::string& versionDescription) : WindowBase("openmw_mainmenu.layout") , mWidth (w), mHeight (h) , mVFS(vfs), mButtonBox(0) , mBackground(NULL) , mVideoBackground(NULL) , mVideo(NULL) , mSaveGameDialog(NULL) { getWidget(mVersionText, "VersionText"); mVersionText->setCaption(versionDescription); mHasAnimatedMenu = mVFS->exists("video/menu_background.bik"); updateMenu(); } MainMenu::~MainMenu() { delete mSaveGameDialog; } void MainMenu::onResChange(int w, int h) { mWidth = w; mHeight = h; updateMenu(); } void MainMenu::setVisible (bool visible) { if (visible) updateMenu(); bool isMainMenu = MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) && MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame; showBackground(isMainMenu); if (visible) { if (isMainMenu) { if (mButtons["loadgame"]->getVisible()) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mButtons["loadgame"]); else MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mButtons["newgame"]); } else MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mButtons["return"]); } Layout::setVisible (visible); } void MainMenu::onNewGameConfirmed() { MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_MainMenu); MWBase::Environment::get().getStateManager()->newGame(); } void MainMenu::onExitConfirmed() { MWBase::Environment::get().getStateManager()->requestQuit(); } void MainMenu::onButtonClicked(MyGUI::Widget *sender) { MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager(); std::string name = *sender->getUserData(); winMgr->playSound("Menu Click"); if (name == "return") { winMgr->removeGuiMode (GM_MainMenu); } else if (name == "options") winMgr->pushGuiMode (GM_Settings); else if (name == "credits") winMgr->playVideo("mw_credits.bik", true); else if (name == "exitgame") { if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame) onExitConfirmed(); else { ConfirmationDialog* dialog = winMgr->getConfirmationDialog(); dialog->askForConfirmation("#{sMessage2}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onExitConfirmed); dialog->eventCancelClicked.clear(); } } else if (name == "newgame") { if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame) onNewGameConfirmed(); else { ConfirmationDialog* dialog = winMgr->getConfirmationDialog(); dialog->askForConfirmation("#{sNotifyMessage54}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onNewGameConfirmed); dialog->eventCancelClicked.clear(); } } else { if (!mSaveGameDialog) mSaveGameDialog = new SaveGameDialog(); if (name == "loadgame") mSaveGameDialog->setLoadOrSave(true); else if (name == "savegame") mSaveGameDialog->setLoadOrSave(false); mSaveGameDialog->setVisible(true); } } void MainMenu::showBackground(bool show) { if (mVideo && !show) { MyGUI::Gui::getInstance().destroyWidget(mVideoBackground); mVideoBackground = NULL; mVideo = NULL; } if (mBackground && !show) { MyGUI::Gui::getInstance().destroyWidget(mBackground); mBackground = NULL; } if (!show) return; bool stretch = Settings::Manager::getBool("stretch menu background", "GUI"); if (mHasAnimatedMenu) { if (!mVideo) { // Use black background to correct aspect ratio mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal("ImageBox", 0,0,1,1, MyGUI::Align::Default, "Menu"); mVideoBackground->setImageTexture("black"); mVideo = mVideoBackground->createWidget("ImageBox", 0,0,1,1, MyGUI::Align::Stretch, "Menu"); mVideo->setVFS(mVFS); mVideo->playVideo("video\\menu_background.bik"); } MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); int screenWidth = viewSize.width; int screenHeight = viewSize.height; mVideoBackground->setSize(screenWidth, screenHeight); mVideo->autoResize(stretch); mVideo->setVisible(true); } else { if (!mBackground) { mBackground = MyGUI::Gui::getInstance().createWidgetReal("ImageBox", 0,0,1,1, MyGUI::Align::Stretch, "Menu"); mBackground->setBackgroundImage("textures\\menu_morrowind.dds", true, stretch); } mBackground->setVisible(true); } } void MainMenu::onFrame(float dt) { if (mVideo) { if (!mVideo->update()) { // If finished playing, start again mVideo->playVideo("video\\menu_background.bik"); } } } bool MainMenu::exit() { return MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_Running; } void MainMenu::updateMenu() { setCoord(0,0, mWidth, mHeight); if (!mButtonBox) mButtonBox = mMainWidget->createWidget("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default); int curH = 0; MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState(); mVersionText->setVisible(state == MWBase::StateManager::State_NoGame); std::vector buttons; if (state==MWBase::StateManager::State_Running) buttons.push_back("return"); buttons.push_back("newgame"); if (state==MWBase::StateManager::State_Running && MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1 && MWBase::Environment::get().getWindowManager()->isSavingAllowed()) buttons.push_back("savegame"); if (MWBase::Environment::get().getStateManager()->characterBegin()!= MWBase::Environment::get().getStateManager()->characterEnd()) buttons.push_back("loadgame"); buttons.push_back("options"); if (state==MWBase::StateManager::State_NoGame) buttons.push_back("credits"); buttons.push_back("exitgame"); // Create new buttons if needed std::vector allButtons { "return", "newgame", "savegame", "loadgame", "options", "credits", "exitgame"}; for (std::vector::iterator it = allButtons.begin(); it != allButtons.end(); ++it) { if (mButtons.find(*it) == mButtons.end()) { Gui::ImageButton* button = mButtonBox->createWidget ("ImageBox", MyGUI::IntCoord(0, curH, 0, 0), MyGUI::Align::Default); button->setProperty("ImageHighlighted", "textures\\menu_" + *it + "_over.dds"); button->setProperty("ImageNormal", "textures\\menu_" + *it + ".dds"); button->setProperty("ImagePushed", "textures\\menu_" + *it + "_pressed.dds"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::onButtonClicked); button->setUserData(std::string(*it)); mButtons[*it] = button; } } // Start by hiding all buttons int maxwidth = 0; for (std::map::iterator it = mButtons.begin(); it != mButtons.end(); ++it) { it->second->setVisible(false); MyGUI::IntSize requested = it->second->getRequestedSize(); if (requested.width > maxwidth) maxwidth = requested.width; } // Now show and position the ones we want for (std::vector::iterator it = buttons.begin(); it != buttons.end(); ++it) { assert(mButtons.find(*it) != mButtons.end()); Gui::ImageButton* button = mButtons[*it]; button->setVisible(true); MyGUI::IntSize requested = button->getRequestedSize(); // Trim off some of the excessive padding // TODO: perhaps do this within ImageButton? int trim = 8; button->setImageCoord(MyGUI::IntCoord(0, trim, requested.width, requested.height-trim)); int height = requested.height-trim*2; button->setImageTile(MyGUI::IntSize(requested.width, height)); button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, height); curH += height; } if (state == MWBase::StateManager::State_NoGame) { // Align with the background image int bottomPadding=24; mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight - curH - bottomPadding, maxwidth, curH); } else mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight/2 - curH/2, maxwidth, curH); } }