#ifndef OPENMW_SPELL_PRIORITY_H #define OPENMW_SPELL_PRIORITY_H #include #include "../mwworld/ptr.hpp" namespace MWMechanics { // RangeTypes using bitflags to allow multiple range types, as can be the case with spells having multiple effects. enum RangeTypes { Self = 0x1, Touch = 0x10, Target = 0x100 }; int getRangeTypes (const ESM::EffectList& effects); float rateSpell (const ESM::Spell* spell, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy); float rateMagicItem (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy); float ratePotion (const MWWorld::Ptr& item, const MWWorld::Ptr &actor); /// @note target may be empty float rateEffect (const ESM::ENAMstruct& effect, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy); /// @note target may be empty float rateEffects (const ESM::EffectList& list, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy); float vanillaRateSpell(const ESM::Spell* spell, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy); } #endif