#ifndef OPENMW_MWMECHANICS_ACTORUTIL_H #define OPENMW_MWMECHANICS_ACTORUTIL_H namespace MWWorld { class Ptr; } namespace MWMechanics { enum GreetingState { Greet_None, Greet_InProgress, Greet_Done }; MWWorld::Ptr getPlayer(); bool isPlayerInCombat(); bool canActorMoveByZAxis(const MWWorld::Ptr& actor); } #endif