#ifndef GAME_MWWORLD_ACTIONOPEN_H #define GAME_MWWORLD_ACTIONOPEN_H #include "action.hpp" namespace MWWorld { class ActionOpen : public Action { void executeImp (const MWWorld::Ptr& actor) override; public: ActionOpen (const Ptr& container); ///< \param container The Container the Player has activated. }; } #endif // ACTIONOPEN_H