#ifndef OPENMW_PROCESSORDOORSTATE_HPP #define OPENMW_PROCESSORDOORSTATE_HPP #include "../ObjectProcessor.hpp" namespace mwmp { class ProcessorDoorState : public ObjectProcessor { public: ProcessorDoorState() { BPP_INIT(ID_DOOR_STATE) } void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override { packet.Send(true); Script::Call(player.getId(), objectList.cell.getDescription().c_str()); } }; } #endif //OPENMW_PROCESSORDOORSTATE_HPP