#include "world.hpp" #include #include #include #include #include "../mwrender/sky.hpp" #include "../mwrender/interior.hpp" #include "../mwrender/exterior.hpp" #include "../mwmechanics/mechanicsmanager.hpp" #include "../mwsound/soundmanager.hpp" #include "ptr.hpp" #include "environment.hpp" #include "class.hpp" #include "player.hpp" #include "refdata.hpp" #include "globals.hpp" #include "doingphysics.hpp" #include "cellfunctors.hpp" namespace { template void listCellScripts (const ESMS::ESMStore& store, ESMS::CellRefList& cellRefList, MWWorld::World::ScriptList& scriptList, MWWorld::Ptr::CellStore *cell) { for (typename ESMS::CellRefList::List::iterator iter ( cellRefList.list.begin()); iter!=cellRefList.list.end(); ++iter) { if (!iter->base->script.empty() && iter->mData.getCount()) { if (const ESM::Script *script = store.scripts.find (iter->base->script)) { iter->mData.setLocals (*script); scriptList.push_back ( std::make_pair (iter->base->script, MWWorld::Ptr (&*iter, cell))); } } } } template ESMS::LiveCellRef *searchViaHandle (const std::string& handle, ESMS::CellRefList& refList) { typedef typename ESMS::CellRefList::List::iterator iterator; for (iterator iter (refList.list.begin()); iter!=refList.list.end(); ++iter) { if (iter->mData.getHandle()==handle) { return &*iter; } } return 0; } } namespace MWWorld { void World::insertInteriorScripts (ESMS::CellStore& cell) { listCellScripts (mStore, cell.activators, mLocalScripts, &cell); listCellScripts (mStore, cell.potions, mLocalScripts, &cell); listCellScripts (mStore, cell.appas, mLocalScripts, &cell); listCellScripts (mStore, cell.armors, mLocalScripts, &cell); listCellScripts (mStore, cell.books, mLocalScripts, &cell); listCellScripts (mStore, cell.clothes, mLocalScripts, &cell); listCellScripts (mStore, cell.containers, mLocalScripts, &cell); listCellScripts (mStore, cell.creatures, mLocalScripts, &cell); listCellScripts (mStore, cell.doors, mLocalScripts, &cell); listCellScripts (mStore, cell.ingreds, mLocalScripts, &cell); listCellScripts (mStore, cell.lights, mLocalScripts, &cell); listCellScripts (mStore, cell.lockpicks, mLocalScripts, &cell); listCellScripts (mStore, cell.miscItems, mLocalScripts, &cell); listCellScripts (mStore, cell.npcs, mLocalScripts, &cell); listCellScripts (mStore, cell.probes, mLocalScripts, &cell); listCellScripts (mStore, cell.repairs, mLocalScripts, &cell); listCellScripts (mStore, cell.weapons, mLocalScripts, &cell); } Ptr World::getPtr (const std::string& name, Ptr::CellStore& cell) { if (ESMS::LiveCellRef *ref = cell.activators.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.potions.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.appas.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.armors.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.books.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.clothes.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.containers.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.creatures.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.doors.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.ingreds.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.creatureLists.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.itemLists.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.lights.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.lockpicks.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.miscItems.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.npcs.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.probes.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.repairs.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.statics.find (name)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = cell.weapons.find (name)) return Ptr (ref, &cell); return Ptr(); } Ptr World::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell) { if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.activators)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.potions)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.appas)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.armors)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.books)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.clothes)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.containers)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.creatures)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.doors)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.ingreds)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.lights)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.lockpicks)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.miscItems)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.npcs)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.probes)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.repairs)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.statics)) return Ptr (ref, &cell); if (ESMS::LiveCellRef *ref = searchViaHandle (handle, cell.weapons)) return Ptr (ref, &cell); return Ptr(); } MWRender::CellRender *World::searchRender (Ptr::CellStore *store) { CellRenderCollection::iterator iter = mWorldScene->getActiveCells().find (store); if (iter!=mWorldScene->getActiveCells().end()) { return iter->second; } return 0; } int World::getDaysPerMonth (int month) const { switch (month) { case 0: return 31; case 1: return 28; case 2: return 31; case 3: return 30; case 4: return 31; case 5: return 30; case 6: return 31; case 7: return 31; case 8: return 30; case 9: return 31; case 10: return 30; case 11: return 31; } throw std::runtime_error ("month out of range"); } void World::removeScripts (Ptr::CellStore *cell) { ScriptList::iterator iter = mLocalScripts.begin(); while (iter!=mLocalScripts.end()) { if (iter->second.getCell()==cell) mLocalScripts.erase (iter++); else ++iter; } } void World::adjustSky() { if (mSky) { toggleSky(); // TODO set weather toggleSky(); } } World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng, const Files::Collections& fileCollections, const std::string& master, const boost::filesystem::path& resDir, bool newGame, Environment& environment, const std::string& encoding) : mScene (renderer,physEng), mPlayer (0), mGlobalVariables (0), mSky (false), mEnvironment (environment), mNextDynamicRecord (0) { mPhysEngine = physEng; mPhysics = new PhysicsSystem(renderer, physEng); boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master)); std::cout << "Loading ESM " << masterPath.string() << "\n"; // This parses the ESM file and loads a sample cell mEsm.setEncoding(encoding); mEsm.open (masterPath.string()); mStore.load (mEsm); mPlayer = new MWWorld::Player (mScene.getPlayer(), mStore.npcs.find ("player"), *this); mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0)); // global variables mGlobalVariables = new Globals (mStore); if (newGame) { // set new game mark mGlobalVariables->setInt ("chargenstate", 1); } mPhysEngine = physEng; mWorldScene = new Scene(environment, this, mScene, mPhysics); mRenderingManager = new MWRender::RenderingManager( MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir) ); } World::~World() { delete mWorldScene; delete mGlobalVariables; delete mPlayer; delete mPhysics; } const ESM::Cell *World::getExterior (const std::string& cellName) const { // first try named cells if (const ESM::Cell *cell = mStore.cells.searchExtByName (cellName)) return cell; // didn't work -> now check for regions std::string cellName2 = ESMS::RecListT::toLower (cellName); for (ESMS::RecListT::MapType::const_iterator iter (mStore.regions.list.begin()); iter!=mStore.regions.list.end(); ++iter) { if (ESMS::RecListT::toLower (iter->second.name)==cellName2) { if (const ESM::Cell *cell = mStore.cells.searchExtByRegion (iter->first)) return cell; break; } } return 0; } Ptr::CellStore *World::getExterior (int x, int y) { return &mExteriors[std::make_pair (x, y)]; } Ptr::CellStore *World::getInterior (std::string name) { return &mInteriors[name]; } MWWorld::Player& World::getPlayer() { return *mPlayer; } const ESMS::ESMStore& World::getStore() const { return mStore; } ESM::ESMReader& World::getEsmReader() { return mEsm; } const World::ScriptList& World::getLocalScripts() const { return mLocalScripts; } bool World::hasCellChanged() const { return mWorldScene->hasCellChanged(); } Globals::Data& World::getGlobalVariable (const std::string& name) { return (*mGlobalVariables)[name]; } Globals::Data World::getGlobalVariable (const std::string& name) const { return (*mGlobalVariables)[name]; } char World::getGlobalVariableType (const std::string& name) const { return mGlobalVariables->getType (name); } Ptr World::getPtr (const std::string& name, bool activeOnly) { // the player is always in an active cell. if (name=="player") { return mPlayer->getPlayer(); } // active cells for (CellRenderCollection::iterator iter (mWorldScene->getActiveCells().begin()); iter!=mWorldScene->getActiveCells().end(); ++iter) { Ptr ptr = getPtr (name, *iter->first); if (!ptr.isEmpty()) return ptr; } if (!activeOnly) { // TODO: inactive cells } throw std::runtime_error ("unknown ID: " + name); } Ptr World::getPtrViaHandle (const std::string& handle) { if (mPlayer->getPlayer().getRefData().getHandle()==handle) return mPlayer->getPlayer(); for (CellRenderCollection::iterator iter (mWorldScene->getActiveCells().begin()); iter!=mWorldScene->getActiveCells().end(); ++iter) { Ptr ptr = getPtrViaHandle (handle, *iter->first); if (!ptr.isEmpty()) return ptr; } throw std::runtime_error ("unknown Ogre handle: " + handle); } void World::enable (Ptr reference) { if (!reference.getRefData().isEnabled()) { reference.getRefData().enable(); if (MWRender::CellRender *render = searchRender (reference.getCell())) { render->enable (reference.getRefData().getHandle()); if (mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end()) Class::get (reference).enable (reference, mEnvironment); } } } void World::disable (Ptr reference) { if (reference.getRefData().isEnabled()) { reference.getRefData().disable(); if (MWRender::CellRender *render = searchRender (reference.getCell())) { render->disable (reference.getRefData().getHandle()); if (mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end()) { Class::get (reference).disable (reference, mEnvironment); mEnvironment.mSoundManager->stopSound3D (reference); } } } } void World::advanceTime (double hours) { hours += mGlobalVariables->getFloat ("gamehour"); setHour (hours); int days = hours / 24; if (days>0) mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed")); } void World::setHour (double hour) { if (hour<0) hour = 0; int days = hour / 24; hour = std::fmod (hour, 24); mGlobalVariables->setFloat ("gamehour", hour); mRenderingManager->skySetHour (hour); if (days>0) setDay (days + mGlobalVariables->getInt ("day")); } void World::setDay (int day) { if (day<0) day = 0; int month = mGlobalVariables->getInt ("month"); while (true) { int days = getDaysPerMonth (month); if (daysetInt ("year", mGlobalVariables->getInt ("year")+1); } day -= days; } mGlobalVariables->setInt ("day", day); mGlobalVariables->setInt ("month", month); mRenderingManager->skySetDate (day, month); } void World::setMonth (int month) { if (month<0) month = 0; int years = month / 12; month = month % 12; int days = getDaysPerMonth (month); if (mGlobalVariables->getInt ("day")>=days) mGlobalVariables->setInt ("day", days-1); mGlobalVariables->setInt ("month", month); if (years>0) mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year")); mRenderingManager->skySetDate (mGlobalVariables->getInt ("day"), month); } bool World::toggleSky() { if (mSky) { mSky = false; mRenderingManager->skyDisable(); return false; } else { mSky = true; // TODO check for extorior or interior with sky. mRenderingManager->skySetHour (mGlobalVariables->getFloat ("gamehour")); mRenderingManager->skySetDate (mGlobalVariables->getInt ("day"), mGlobalVariables->getInt ("month")); mRenderingManager->skyEnable(); return true; } } int World::getMasserPhase() const { return mRenderingManager->skyGetMasserPhase(); } int World::getSecundaPhase() const { return mRenderingManager->skyGetSecundaPhase(); } void World::setMoonColour (bool red) { mRenderingManager->skySetMoonColour (red); } float World::getTimeScaleFactor() const { return mGlobalVariables->getInt ("timescale"); } void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position) { return mWorldScene->changeToInteriorCell(cellName, position); } void World::changeToExteriorCell (const ESM::Position& position) { return mWorldScene->changeToExteriorCell(position); } void World::markCellAsUnchanged() { return mWorldScene->markCellAsUnchanged(); } std::string World::getFacedHandle() { std::pair result = mScene.getFacedHandle (*this); if (result.first.empty() || result.second>getStore().gameSettings.find ("iMaxActivateDist")->i) return ""; return result.first; } void World::deleteObject (Ptr ptr) { if (ptr.getRefData().getCount()>0) { ptr.getRefData().setCount (0); if (MWRender::CellRender *render = searchRender (ptr.getCell())) { if (mWorldScene->getActiveCells().find (ptr.getCell())!=mWorldScene->getActiveCells().end()) { Class::get (ptr).disable (ptr, mEnvironment); mEnvironment.mSoundManager->stopSound3D (ptr); if (!DoingPhysics::isDoingPhysics()) mPhysics->removeObject (ptr.getRefData().getHandle()); } render->deleteObject (ptr.getRefData().getHandle()); ptr.getRefData().setHandle (""); } } } void World::moveObjectImp (Ptr ptr, float x, float y, float z) { ptr.getCellRef().pos.pos[0] = x; ptr.getCellRef().pos.pos[1] = y; ptr.getCellRef().pos.pos[2] = z; if (ptr==mPlayer->getPlayer()) { Ptr::CellStore *currentCell = mWorldScene->getCurrentCell(); if (currentCell) { if (!(currentCell->cell->data.flags & ESM::Cell::Interior)) { // exterior -> adjust loaded cells int cellX = 0; int cellY = 0; positionToIndex (x, y, cellX, cellY); if (currentCell->cell->data.gridX!=cellX || currentCell->cell->data.gridY!=cellY) { mWorldScene->changeCell (cellX, cellY, mPlayer->getPlayer().getCellRef().pos, false); } } } } // \todo cell change for non-player ref // \todo this should go into the new scene class and eventually into the objects/actors classes. mScene.getMgr()->getSceneNode (ptr.getRefData().getHandle())-> setPosition (Ogre::Vector3 (x, y, z)); } void World::moveObject (Ptr ptr, float x, float y, float z) { moveObjectImp(ptr, x, y, z); mPhysics->moveObject (ptr.getRefData().getHandle(), Ogre::Vector3 (x, y, z), true); } void World::indexToPosition (int cellX, int cellY, float &x, float &y, bool centre) const { const int cellSize = 8192; x = cellSize * cellX; y = cellSize * cellY; if (centre) { x += cellSize/2; y += cellSize/2; } } void World::positionToIndex (float x, float y, int &cellX, int &cellY) const { const int cellSize = 8192; cellX = static_cast (x/cellSize); if (x<0) --cellX; cellY = static_cast (y/cellSize); if (y<0) --cellY; } void World::doPhysics (const std::vector >& actors, float duration) { std::vector< std::pair > vectors = mPhysics->doPhysics (duration, actors); std::vector< std::pair >::iterator player = vectors.end(); for (std::vector< std::pair >::iterator it = vectors.begin(); it!= vectors.end(); ++it) { if (it->first=="player") { player = it; } else { MWWorld::Ptr ptr = getPtrViaHandle (it->first); moveObjectImp (ptr, it->second.x, it->second.y, it->second.z); } } // Make sure player is moved last (otherwise the cell might change in the middle of an update // loop) if (player!=vectors.end()) moveObjectImp (getPtrViaHandle (player->first), player->second.x, player->second.y, player->second.z); } bool World::toggleCollisionMode() { return mScene.toggleCollisionMode(); } bool World::toggleRenderMode (RenderMode mode) { return mScene.toggleRenderMode (mode); } std::pair World::createRecord (const ESM::Potion& record) { /// \todo Rewrite the ESMStore so that a dynamic 2nd ESMStore can be attached to it. /// This function should then insert the record into the 2nd store (the code for this /// should also be moved to the ESMStore class). It might be a good idea to review /// the STL-container usage of the ESMStore before the rewrite. std::ostringstream stream; stream << "$dynamic" << mNextDynamicRecord++; const ESM::Potion *created = &mStore.potions.list.insert (std::make_pair (stream.str(), record)).first->second; mStore.all.insert (std::make_pair (stream.str(), ESM::REC_ALCH)); return std::make_pair (stream.str(), created); } std::pair World::createRecord (const ESM::Class& record) { /// \todo See function above. std::ostringstream stream; stream << "$dynamic" << mNextDynamicRecord++; const ESM::Class *created = &mStore.classes.list.insert (std::make_pair (stream.str(), record)).first->second; mStore.all.insert (std::make_pair (stream.str(), ESM::REC_CLAS)); return std::make_pair (stream.str(), created); } }