#ifndef OPENMW_PROCESSORPLAYEREQUIPMENT_HPP #define OPENMW_PROCESSORPLAYEREQUIPMENT_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerEquipment : public PlayerProcessor { public: ProcessorPlayerEquipment() { BPP_INIT(ID_PLAYER_EQUIPMENT) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); player.sendToLoaded(&packet); Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYEREQUIPMENT_HPP