#ifndef MAINDIALOG_H #define MAINDIALOG_H #include #include #ifndef Q_MOC_RUN #include #endif #include #include #include #include #include "ui_mainwindow.h" class QListWidgetItem; class QStackedWidget; class QStringList; class QStringListModel; class QString; namespace Launcher { class PlayPage; class GraphicsPage; class DataFilesPage; class UnshieldThread; class SettingsPage; enum FirstRunDialogResult { FirstRunDialogResultFailure, FirstRunDialogResultContinue, FirstRunDialogResultWizard }; #ifndef WIN32 bool expansions(Launcher::UnshieldThread& cd); #endif class MainDialog : public QMainWindow, private Ui::MainWindow { Q_OBJECT public: explicit MainDialog(QWidget *parent = 0); ~MainDialog(); FirstRunDialogResult showFirstRunDialog(); bool reloadSettings(); bool writeSettings(); public slots: void changePage(QListWidgetItem *current, QListWidgetItem *previous); void play(); private slots: void wizardStarted(); void wizardFinished(int exitCode, QProcess::ExitStatus exitStatus); private: bool setup(); void createIcons(); void createPages(); bool setupLauncherSettings(); bool setupGameSettings(); bool setupGraphicsSettings(); bool setupGameData(); void setVersionLabel(); void loadSettings(); void saveSettings(); inline bool startProgram(const QString &name, bool detached = false) { return startProgram(name, QStringList(), detached); } bool startProgram(const QString &name, const QStringList &arguments, bool detached = false); void closeEvent(QCloseEvent *event); PlayPage *mPlayPage; GraphicsPage *mGraphicsPage; DataFilesPage *mDataFilesPage; SettingsPage *mSettingsPage; Process::ProcessInvoker *mGameInvoker; Process::ProcessInvoker *mWizardInvoker; Files::ConfigurationManager mCfgMgr; Config::GameSettings mGameSettings; Settings::Manager mEngineSettings; Config::LauncherSettings mLauncherSettings; }; } #endif