#include "bodypart.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwrender/objects.hpp" #include "../mwworld/cellstore.hpp" namespace MWClass { MWWorld::Ptr BodyPart::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const { const MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } void BodyPart::insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } void BodyPart::insertObject(const MWWorld::Ptr &ptr, const std::string &model, MWPhysics::PhysicsSystem &physics) const { } std::string BodyPart::getName(const MWWorld::ConstPtr &ptr) const { return std::string(); } void BodyPart::registerSelf() { std::shared_ptr instance (new BodyPart); registerClass (typeid (ESM::BodyPart).name(), instance); } std::string BodyPart::getModel(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } }