#ifndef GAME_MWCLASS_CONTAINER_H #define GAME_MWCLASS_CONTAINER_H #include "../mwworld/class.hpp" namespace MWClass { class Container : public MWWorld::Class { void ensureCustomData (const MWWorld::Ptr& ptr) const; virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const; public: virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const; ///< Add reference into a cell for rendering virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const; virtual std::string getName (const MWWorld::ConstPtr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. virtual std::shared_ptr activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const; ///< Generate action for activation virtual bool hasToolTip (const MWWorld::ConstPtr& ptr) const; ///< @return true if this object has a tooltip when focused (default implementation: false) virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const; ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip. virtual MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const; ///< Return container store virtual std::string getScript (const MWWorld::ConstPtr& ptr) const; ///< Return name of the script attached to ptr virtual float getCapacity (const MWWorld::Ptr& ptr) const; ///< Return total weight that fits into the object. Throws an exception, if the object can't /// hold other objects. virtual float getEncumbrance (const MWWorld::Ptr& ptr) const; ///< Returns total weight of objects inside this object (including modifications from magic /// effects). Throws an exception, if the object can't hold other objects. virtual void lock (const MWWorld::Ptr& ptr, int lockLevel = 0) const; ///< Lock object virtual void unlock (const MWWorld::Ptr& ptr) const; ///< Unlock object virtual bool canLock(const MWWorld::ConstPtr &ptr) const; virtual void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const; ///< Read additional state from \a state into \a ptr. virtual void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const; ///< Write additional state from \a ptr into \a state. static void registerSelf(); virtual void respawn (const MWWorld::Ptr& ptr) const; virtual void restock (const MWWorld::Ptr &ptr) const; virtual std::string getModel(const MWWorld::ConstPtr &ptr) const; virtual bool useAnim() const; }; } #endif