#include "door.hpp" /* Start of tes3mp addition Include additional headers for multiplayer purposes */ #include "../mwmp/Main.hpp" #include "../mwmp/Networking.hpp" #include "../mwmp/WorldEvent.hpp" /* End of tes3mp addition */ #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/actionteleport.hpp" #include "../mwworld/actiondoor.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/actiontrap.hpp" #include "../mwworld/customdata.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwrender/animation.hpp" #include "../mwmechanics/actorutil.hpp" namespace MWClass { class DoorCustomData : public MWWorld::CustomData { public: int mDoorState; // 0 = nothing, 1 = opening, 2 = closing virtual MWWorld::CustomData *clone() const; virtual DoorCustomData& asDoorCustomData() { return *this; } virtual const DoorCustomData& asDoorCustomData() const { return *this; } }; MWWorld::CustomData *DoorCustomData::clone() const { return new DoorCustomData (*this); } void Door::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model, true); } } void Door::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const { if(!model.empty()) physics.addObject(ptr, model, MWPhysics::CollisionType_Door); // Resume the door's opening/closing animation if it wasn't finished if (ptr.getRefData().getCustomData()) { const DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); if (customData.mDoorState > 0) { MWBase::Environment::get().getWorld()->activateDoor(ptr, customData.mDoorState); } } } bool Door::useAnim() const { return true; } std::string Door::getModel(const MWWorld::ConstPtr &ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Door::getName (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } std::shared_ptr Door::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { MWWorld::LiveCellRef *ref = ptr.get(); const std::string &openSound = ref->mBase->mOpenSound; const std::string &closeSound = ref->mBase->mCloseSound; const std::string lockedSound = "LockedDoor"; const std::string trapActivationSound = "Disarm Trap Fail"; const MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor); bool isLocked = ptr.getCellRef().getLockLevel() > 0; bool isTrapped = !ptr.getCellRef().getTrap().empty(); bool hasKey = false; std::string keyName; // make door glow if player activates it with telekinesis if (actor == MWBase::Environment::get().getWorld()->getPlayerPtr() && MWBase::Environment::get().getWorld()->getDistanceToFacedObject() > MWBase::Environment::get().getWorld()->getMaxActivationDistance()) { MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); int index = ESM::MagicEffect::effectStringToId("sEffectTelekinesis"); const ESM::MagicEffect *effect = store.get().find(index); animation->addSpellCastGlow(effect, 1); // 1 second glow to match the time taken for a door opening or closing } // make key id lowercase std::string keyId = ptr.getCellRef().getKey(); if (!keyId.empty()) { Misc::StringUtils::lowerCaseInPlace(keyId); for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it) { std::string refId = it->getCellRef().getRefId(); Misc::StringUtils::lowerCaseInPlace(refId); if (refId == keyId) { hasKey = true; keyName = it->getClass().getName(*it); break; } } } if ((isLocked || isTrapped) && hasKey) { if(actor == MWMechanics::getPlayer()) MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}"); if(isLocked) unlock(ptr); //Call the function here. because that makes sense. // using a key disarms the trap if(isTrapped) { ptr.getCellRef().setTrap(""); MWBase::Environment::get().getSoundManager()->playSound3D(ptr, "Disarm Trap", 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Normal); isTrapped = false; /* Start of tes3mp addition Send an ID_OBJECT_TRAP packet every time a trap is disarmed */ mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent(); worldEvent->reset(); worldEvent->addObjectTrap(ptr, ptr.getRefData().getPosition(), true); worldEvent->sendObjectTrap(); /* End of tes3mp addition */ } /* Start of tes3mp addition Send an ID_OBJECT_LOCK packet every time a door is unlocked here */ if (isLocked) { mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent(); worldEvent->reset(); worldEvent->addObjectLock(ptr, 0); worldEvent->sendObjectLock(); } /* End of tes3mp addition */ } if (!isLocked || hasKey) { if(isTrapped) { // Trap activation std::shared_ptr action(new MWWorld::ActionTrap(ptr.getCellRef().getTrap(), ptr)); action->setSound(trapActivationSound); return action; } if (ptr.getCellRef().getTeleport()) { if (actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getDistanceToFacedObject() > MWBase::Environment::get().getWorld()->getMaxActivationDistance()) { // player activated teleport door with telekinesis std::shared_ptr action(new MWWorld::FailedAction); return action; } else { std::shared_ptr action(new MWWorld::ActionTeleport (ptr.getCellRef().getDestCell(), ptr.getCellRef().getDoorDest(), true)); action->setSound(openSound); return action; } } else { // animated door std::shared_ptr action(new MWWorld::ActionDoor(ptr)); int doorstate = getDoorState(ptr); bool opening = true; float doorRot = ptr.getRefData().getPosition().rot[2] - ptr.getCellRef().getPosition().rot[2]; if (doorstate == 1) opening = false; if (doorstate == 0 && doorRot != 0) opening = false; if (opening) { MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, closeSound, 0.5f); // Doors rotate at 90 degrees per second, so start the sound at // where it would be at the current rotation. float offset = doorRot/(3.14159265f * 0.5f); action->setSoundOffset(offset); action->setSound(openSound); } else { MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, openSound, 0.5f); float offset = 1.0f - doorRot/(3.14159265f * 0.5f); action->setSoundOffset(std::max(offset, 0.0f)); action->setSound(closeSound); } return action; } } else { // locked, and we can't open. std::shared_ptr action(new MWWorld::FailedAction(std::string(), ptr)); action->setSound(lockedSound); return action; } } void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const { if(lockLevel!=0) ptr.getCellRef().setLockLevel(abs(lockLevel)); //Changes lock to locklevel, in positive else ptr.getCellRef().setLockLevel(abs(ptr.getCellRef().getLockLevel())); //No locklevel given, just flip the original one } void Door::unlock (const MWWorld::Ptr& ptr) const { ptr.getCellRef().setLockLevel(-abs(ptr.getCellRef().getLockLevel())); //Makes lockLevel negative } bool Door::canLock(const MWWorld::ConstPtr &ptr) const { return true; } bool Door::allowTelekinesis(const MWWorld::ConstPtr &ptr) const { if (ptr.getCellRef().getTeleport() && ptr.getCellRef().getLockLevel() <= 0 && ptr.getCellRef().getTrap().empty()) return false; else return true; } std::string Door::getScript (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } void Door::registerSelf() { std::shared_ptr instance (new Door); registerClass (typeid (ESM::Door).name(), instance); } bool Door::hasToolTip (const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Door::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName; std::string text; if (ptr.getCellRef().getTeleport()) { text += "\n#{sTo}"; text += "\n" + getDestination(*ref); } if (ptr.getCellRef().getLockLevel() > 0) text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ptr.getCellRef().getLockLevel()); else if (ptr.getCellRef().getLockLevel() < 0) text += "\n#{sUnlocked}"; if (ptr.getCellRef().getTrap() != "") text += "\n#{sTrapped}"; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.text = text; return info; } std::string Door::getDestination (const MWWorld::LiveCellRef& door) { const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); std::string dest; if (door.mRef.getDestCell() != "") { // door leads to an interior, use interior name as tooltip dest = door.mRef.getDestCell(); } else { // door leads to exterior, use cell name (if any), otherwise translated region name int x,y; MWBase::Environment::get().getWorld()->positionToIndex (door.mRef.getDoorDest().pos[0], door.mRef.getDoorDest().pos[1], x, y); const ESM::Cell* cell = store.get().find(x,y); if (cell->mName != "") dest = cell->mName; else { const ESM::Region* region = store.get().find(cell->mRegion); //name as is, not a token return region->mName; } } return "#{sCell=" + dest + "}"; } MWWorld::Ptr Door::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const { const MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } void Door::ensureCustomData(const MWWorld::Ptr &ptr) const { if (!ptr.getRefData().getCustomData()) { std::unique_ptr data(new DoorCustomData); data->mDoorState = 0; ptr.getRefData().setCustomData(data.release()); } } int Door::getDoorState (const MWWorld::ConstPtr &ptr) const { if (!ptr.getRefData().getCustomData()) return 0; const DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); return customData.mDoorState; } void Door::setDoorState (const MWWorld::Ptr &ptr, int state) const { if (ptr.getCellRef().getTeleport()) throw std::runtime_error("load doors can't be moved"); ensureCustomData(ptr); DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); customData.mDoorState = state; } void Door::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const { if (!state.mHasCustomState) return; ensureCustomData(ptr); DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); const ESM::DoorState& state2 = dynamic_cast(state); customData.mDoorState = state2.mDoorState; } void Door::writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const { if (!ptr.getRefData().getCustomData()) { state.mHasCustomState = false; return; } const DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); ESM::DoorState& state2 = dynamic_cast(state); state2.mDoorState = customData.mDoorState; } }