#include "spellmodel.hpp"

#include <components/debug/debuglog.hpp>

#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"

#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/spellutil.hpp"

#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"

namespace
{

    bool sortSpells(const MWGui::Spell& left, const MWGui::Spell& right)
    {
        if (left.mType != right.mType)
            return left.mType < right.mType;

        std::string leftName = Misc::StringUtils::lowerCase(left.mName);
        std::string rightName = Misc::StringUtils::lowerCase(right.mName);

        return leftName.compare(rightName) < 0;
    }

}

namespace MWGui
{

    SpellModel::SpellModel(const MWWorld::Ptr &actor, const std::string& filter)
        : mActor(actor), mFilter(filter)
    {
    }

    SpellModel::SpellModel(const MWWorld::Ptr &actor)
        : mActor(actor)
    {
    }

    bool SpellModel::matchingEffectExists(std::string filter, const ESM::EffectList &effects)
    {
        auto wm = MWBase::Environment::get().getWindowManager();
        const MWWorld::ESMStore &store =
            MWBase::Environment::get().getWorld()->getStore();

        for (const auto& effect : effects.mList)
        {
            short effectId = effect.mEffectID;

            if (effectId != -1)
            {
                const ESM::MagicEffect *magicEffect =
                    store.get<ESM::MagicEffect>().search(effectId);
                std::string effectIDStr = ESM::MagicEffect::effectIdToString(effectId);
                std::string fullEffectName = wm->getGameSettingString(effectIDStr, "");

                if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill && effect.mSkill != -1)
                {
                    fullEffectName += " " + wm->getGameSettingString(ESM::Skill::sSkillNameIds[effect.mSkill], "");
                }

                if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute && effect.mAttribute != -1)
                {
                    fullEffectName += " " + wm->getGameSettingString(ESM::Attribute::sGmstAttributeIds[effect.mAttribute], "");
                }

                std::string convert = Misc::StringUtils::lowerCaseUtf8(fullEffectName);
                if (convert.find(filter) != std::string::npos)
                {
                    return true;
                }
            }
        }

        return false;
    }

    void SpellModel::update()
    {
        mSpells.clear();

        MWMechanics::CreatureStats& stats = mActor.getClass().getCreatureStats(mActor);
        const MWMechanics::Spells& spells = stats.getSpells();

        const MWWorld::ESMStore &esmStore =
            MWBase::Environment::get().getWorld()->getStore();

        std::string filter = Misc::StringUtils::lowerCaseUtf8(mFilter);

        for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
        {
            const ESM::Spell* spell = it->first;
            if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell)
                continue;

            std::string name = Misc::StringUtils::lowerCaseUtf8(spell->mName);
 
            if (name.find(filter) == std::string::npos 
                && !matchingEffectExists(filter, spell->mEffects))
                continue;

            Spell newSpell;
            newSpell.mName = spell->mName;
            if (spell->mData.mType == ESM::Spell::ST_Spell)
            {
                newSpell.mType = Spell::Type_Spell;
                std::string cost = std::to_string(spell->mData.mCost);
                std::string chance = std::to_string(int(MWMechanics::getSpellSuccessChance(spell, mActor)));
                newSpell.mCostColumn = cost + "/" + chance;
            }
            else
                newSpell.mType = Spell::Type_Power;
            newSpell.mId = spell->mId;

            newSpell.mSelected = (MWBase::Environment::get().getWindowManager()->getSelectedSpell() == spell->mId);
            newSpell.mActive = true;
            newSpell.mCount = 1;
            mSpells.push_back(newSpell);
        }

        MWWorld::InventoryStore& invStore = mActor.getClass().getInventoryStore(mActor);
        for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
        {
            MWWorld::Ptr item = *it;
            const std::string enchantId = item.getClass().getEnchantment(item);
            if (enchantId.empty())
                continue;
            const ESM::Enchantment* enchant = esmStore.get<ESM::Enchantment>().search(enchantId);
            if (!enchant)
            {
                Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchantId << "' on item " << item.getCellRef().getRefId();
                continue;
            }

            if (enchant->mData.mType != ESM::Enchantment::WhenUsed && enchant->mData.mType != ESM::Enchantment::CastOnce)
                continue;

            std::string name = Misc::StringUtils::lowerCaseUtf8(item.getClass().getName(item));

            if (name.find(filter) == std::string::npos
                && !matchingEffectExists(filter, enchant->mEffects))
                continue;

            Spell newSpell;
            newSpell.mItem = item;
            newSpell.mId = item.getCellRef().getRefId();
            newSpell.mName = item.getClass().getName(item);
            newSpell.mCount = item.getRefData().getCount();
            newSpell.mType = Spell::Type_EnchantedItem;
            newSpell.mSelected = invStore.getSelectedEnchantItem() == it;

            // FIXME: move to mwmechanics
            if (enchant->mData.mType == ESM::Enchantment::CastOnce)
            {
                newSpell.mCostColumn = "100/100";
                newSpell.mActive = false;
            }
            else
            {
                if (!item.getClass().getEquipmentSlots(item).first.empty()
                        && item.getClass().canBeEquipped(item, mActor).first == 0)
                    continue;

                int castCost = MWMechanics::getEffectiveEnchantmentCastCost(static_cast<float>(enchant->mData.mCost), mActor);

                std::string cost = std::to_string(castCost);
                int currentCharge = int(item.getCellRef().getEnchantmentCharge());
                if (currentCharge ==  -1)
                    currentCharge = enchant->mData.mCharge;
                std::string charge = std::to_string(currentCharge);
                newSpell.mCostColumn = cost + "/" + charge;

                newSpell.mActive = invStore.isEquipped(item);
            }
            mSpells.push_back(newSpell);
        }

        std::stable_sort(mSpells.begin(), mSpells.end(), sortSpells);
    }

    size_t SpellModel::getItemCount() const
    {
        return mSpells.size();
    }

    SpellModel::ModelIndex SpellModel::getSelectedIndex() const
    {
        ModelIndex selected = -1;
        for (SpellModel::ModelIndex i = 0; i<int(getItemCount()); ++i)
        {
            if (getItem(i).mSelected) {
                selected = i;
                break;
            }
        }
        return selected;
    }

    Spell SpellModel::getItem(ModelIndex index) const
    {
        if (index < 0 || index >= int(mSpells.size()))
            throw std::runtime_error("invalid spell index supplied");
        return mSpells[index];
    }

}