#include #include #include #include #include #include #include #include #include #include "bulletdebugdraw.hpp" #include "vismask.hpp" namespace MWRender { DebugDrawer::DebugDrawer(osg::ref_ptr parentNode, btCollisionWorld *world, int debugMode) : mParentNode(parentNode), mWorld(world) { setDebugMode(debugMode); } void DebugDrawer::createGeometry() { if (!mGeometry) { mGeometry = new osg::Geometry; mGeometry->setNodeMask(Mask_Debug); mVertices = new osg::Vec3Array; mColors = new osg::Vec4Array; mDrawArrays = new osg::DrawArrays(osg::PrimitiveSet::LINES); mGeometry->setUseDisplayList(false); mGeometry->setVertexArray(mVertices); mGeometry->setColorArray(mColors); mGeometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX); mGeometry->setDataVariance(osg::Object::DYNAMIC); mGeometry->addPrimitiveSet(mDrawArrays); mParentNode->addChild(mGeometry); auto* stateSet = new osg::StateSet; stateSet->setAttributeAndModes(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE), osg::StateAttribute::ON); mShapesRoot = new osg::Group; mShapesRoot->setStateSet(stateSet); mShapesRoot->setDataVariance(osg::Object::DYNAMIC); mShapesRoot->setNodeMask(Mask_Debug); mParentNode->addChild(mShapesRoot); } } void DebugDrawer::destroyGeometry() { if (mGeometry) { mParentNode->removeChild(mGeometry); mParentNode->removeChild(mShapesRoot); mGeometry = nullptr; mVertices = nullptr; mDrawArrays = nullptr; } } DebugDrawer::~DebugDrawer() { destroyGeometry(); } void DebugDrawer::step() { if (mDebugOn) { mVertices->clear(); mColors->clear(); mShapesRoot->removeChildren(0, mShapesRoot->getNumChildren()); mWorld->debugDrawWorld(); showCollisions(); mDrawArrays->setCount(mVertices->size()); mVertices->dirty(); mColors->dirty(); mGeometry->dirtyBound(); } } void DebugDrawer::drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color) { mVertices->push_back(Misc::Convert::toOsg(from)); mVertices->push_back(Misc::Convert::toOsg(to)); mColors->push_back({1,1,1,1}); mColors->push_back({1,1,1,1}); } void DebugDrawer::addCollision(const btVector3& orig, const btVector3& normal) { mCollisionViews.emplace_back(orig, normal); } void DebugDrawer::showCollisions() { const auto now = std::chrono::steady_clock::now(); for (auto& [from, to , created] : mCollisionViews) { if (now - created < std::chrono::seconds(2)) { mVertices->push_back(Misc::Convert::toOsg(from)); mVertices->push_back(Misc::Convert::toOsg(to)); mColors->push_back({1,0,0,1}); mColors->push_back({1,0,0,1}); } } mCollisionViews.erase(std::remove_if(mCollisionViews.begin(), mCollisionViews.end(), [&now](const CollisionView& view) { return now - view.mCreated >= std::chrono::seconds(2); }), mCollisionViews.end()); } void DebugDrawer::drawSphere(btScalar radius, const btTransform& transform, const btVector3& color) { auto* geom = new osg::ShapeDrawable(new osg::Sphere(Misc::Convert::toOsg(transform.getOrigin()), radius)); geom->setColor(osg::Vec4(1, 1, 1, 1)); mShapesRoot->addChild(geom); } void DebugDrawer::reportErrorWarning(const char *warningString) { Log(Debug::Warning) << warningString; } void DebugDrawer::setDebugMode(int isOn) { mDebugOn = (isOn != 0); if (!mDebugOn) destroyGeometry(); else createGeometry(); } int DebugDrawer::getDebugMode() const { return mDebugOn; } }