#ifndef OPENMW_PROCESSOROBJECTDELETE_HPP #define OPENMW_PROCESSOROBJECTDELETE_HPP #include "../WorldProcessor.hpp" namespace mwmp { class ProcessorObjectDelete : public WorldProcessor { public: ProcessorObjectDelete() { BPP_INIT(ID_OBJECT_DELETE) } void Do(WorldPacket &packet, std::shared_ptr player, BaseEvent &event) override { LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str()); packet.Send(true); auto objCtrl = Networking::get().getState().getObjectCtrl(); auto objects = objCtrl.copyObjects(event); Networking::get().getState().getEventCtrl().Call(player, objects); objCtrl.sendObjects(player, objects, event.cell); } }; } #endif //OPENMW_PROCESSOROBJECTDELETE_HPP