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openmw-tes3mp/apps/essimporter/importer.cpp

449 lines
17 KiB
C++

#include "importer.hpp"
#include <iomanip>
#include <boost/filesystem/fstream.hpp>
#include <osgDB/ReadFile>
#include <osg/ImageUtils>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/savedgame.hpp>
#include <components/esm/player.hpp>
#include <components/esm/loadalch.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/loadclot.hpp>
#include <components/esm/loadench.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/loadlevlist.hpp>
#include <components/esm/loadglob.hpp>
#include <components/to_utf8/to_utf8.hpp>
#include "importercontext.hpp"
#include "converter.hpp"
namespace
{
void writeScreenshot(const ESM::Header& fileHeader, ESM::SavedGame& out)
{
if (fileHeader.mSCRS.size() != 128*128*4)
{
std::cerr << "Error: unexpected screenshot size " << std::endl;
return;
}
osg::ref_ptr<osg::Image> image (new osg::Image);
image->allocateImage(128, 128, 1, GL_RGB, GL_UNSIGNED_BYTE);
// need to convert pixel format from BGRA to RGB as the jpg readerwriter doesn't support it otherwise
std::vector<unsigned char>::const_iterator it = fileHeader.mSCRS.begin();
for (int y=0; y<128; ++y)
{
for (int x=0; x<128; ++x)
{
assert(image->data(x,y));
*(image->data(x,y)+2) = *it++;
*(image->data(x,y)+1) = *it++;
*image->data(x,y) = *it++;
++it; // skip alpha
}
}
image->flipVertical();
std::stringstream ostream;
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("jpg");
if (!readerwriter)
{
std::cerr << "Error: can't write screenshot: no jpg readerwriter found" << std::endl;
return;
}
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image, ostream);
if (!result.success())
{
std::cerr << "Error: can't write screenshot: " << result.message() << " code " << result.status() << std::endl;
return;
}
std::string data = ostream.str();
out.mScreenshot = std::vector<char>(data.begin(), data.end());
}
}
namespace ESSImport
{
Importer::Importer(const std::string &essfile, const std::string &outfile, const std::string &encoding)
: mEssFile(essfile)
, mOutFile(outfile)
, mEncoding(encoding)
{
}
struct File
{
struct Subrecord
{
std::string mName;
size_t mFileOffset;
std::vector<unsigned char> mData;
};
struct Record
{
std::string mName;
size_t mFileOffset;
std::vector<Subrecord> mSubrecords;
};
std::vector<Record> mRecords;
};
void read(const std::string& filename, File& file)
{
ESM::ESMReader esm;
esm.open(filename);
while (esm.hasMoreRecs())
{
ESM::NAME n = esm.getRecName();
esm.getRecHeader();
File::Record rec;
rec.mName = n.toString();
rec.mFileOffset = esm.getFileOffset();
while (esm.hasMoreSubs())
{
File::Subrecord sub;
esm.getSubName();
esm.getSubHeader();
sub.mFileOffset = esm.getFileOffset();
sub.mName = esm.retSubName().toString();
sub.mData.resize(esm.getSubSize());
esm.getExact(&sub.mData[0], sub.mData.size());
rec.mSubrecords.push_back(sub);
}
file.mRecords.push_back(rec);
}
}
void Importer::compare()
{
// data that always changes (and/or is already fully decoded) should be blacklisted
std::set<std::pair<std::string, std::string> > blacklist;
blacklist.insert(std::make_pair("GLOB", "FLTV")); // gamehour
blacklist.insert(std::make_pair("REFR", "DATA")); // player position
blacklist.insert(std::make_pair("CELL", "NAM8")); // fog of war
blacklist.insert(std::make_pair("GAME", "GMDT")); // weather data, current time always changes
blacklist.insert(std::make_pair("CELL", "DELE")); // first 3 bytes are uninitialized
// this changes way too often, name suggests some renderer internal data?
blacklist.insert(std::make_pair("CELL", "ND3D"));
blacklist.insert(std::make_pair("REFR", "ND3D"));
File file1;
read(mEssFile, file1);
File file2;
read(mOutFile, file2); // todo rename variable
// FIXME: use max(size1, size2)
for (unsigned int i=0; i<file1.mRecords.size(); ++i)
{
File::Record rec = file1.mRecords[i];
if (i >= file2.mRecords.size())
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Record in file1 not present in file2: (1) 0x" << std::hex << rec.mFileOffset << std::endl;
std::cout.flags(f);
return;
}
File::Record rec2 = file2.mRecords[i];
if (rec.mName != rec2.mName)
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Different record name at (2) 0x" << std::hex << rec2.mFileOffset << std::endl;
std::cout.flags(f);
return; // TODO: try to recover
}
// FIXME: use max(size1, size2)
for (unsigned int j=0; j<rec.mSubrecords.size(); ++j)
{
File::Subrecord sub = rec.mSubrecords[j];
if (j >= rec2.mSubrecords.size())
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Subrecord in file1 not present in file2: (1) 0x" << std::hex << sub.mFileOffset << std::endl;
std::cout.flags(f);
return;
}
File::Subrecord sub2 = rec2.mSubrecords[j];
if (sub.mName != sub2.mName)
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Different subrecord name (" << rec.mName << "." << sub.mName << " vs. " << sub2.mName << ") at (1) 0x" << std::hex << sub.mFileOffset
<< " (2) 0x" << sub2.mFileOffset << std::endl;
std::cout.flags(f);
break; // TODO: try to recover
}
if (sub.mData != sub2.mData)
{
if (blacklist.find(std::make_pair(rec.mName, sub.mName)) != blacklist.end())
continue;
std::ios::fmtflags f(std::cout.flags());
std::cout << "Different subrecord data for " << rec.mName << "." << sub.mName << " at (1) 0x" << std::hex << sub.mFileOffset
<< " (2) 0x" << sub2.mFileOffset << std::endl;
std::cout << "Data 1:" << std::endl;
for (unsigned int k=0; k<sub.mData.size(); ++k)
{
bool different = false;
if (k >= sub2.mData.size() || sub2.mData[k] != sub.mData[k])
different = true;
if (different)
std::cout << "\033[033m";
std::cout << std::hex << std::setw(2) << std::setfill('0') << (int)sub.mData[k] << " ";
if (different)
std::cout << "\033[0m";
}
std::cout << std::endl;
std::cout << "Data 2:" << std::endl;
for (unsigned int k=0; k<sub2.mData.size(); ++k)
{
bool different = false;
if (k >= sub.mData.size() || sub.mData[k] != sub2.mData[k])
different = true;
if (different)
std::cout << "\033[033m";
std::cout << std::hex << std::setw(2) << std::setfill('0') << (int)sub2.mData[k] << " ";
if (different)
std::cout << "\033[0m";
}
std::cout << std::endl;
std::cout.flags(f);
}
}
}
}
void Importer::run()
{
ToUTF8::Utf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding));
ESM::ESMReader esm;
esm.open(mEssFile);
esm.setEncoder(&encoder);
Context context;
const ESM::Header& header = esm.getHeader();
context.mPlayerCellName = header.mGameData.mCurrentCell.toString();
const unsigned int recREFR = ESM::FourCC<'R','E','F','R'>::value;
const unsigned int recPCDT = ESM::FourCC<'P','C','D','T'>::value;
const unsigned int recFMAP = ESM::FourCC<'F','M','A','P'>::value;
const unsigned int recKLST = ESM::FourCC<'K','L','S','T'>::value;
const unsigned int recSTLN = ESM::FourCC<'S','T','L','N'>::value;
const unsigned int recGAME = ESM::FourCC<'G','A','M','E'>::value;
const unsigned int recJOUR = ESM::FourCC<'J','O','U','R'>::value;
const unsigned int recSPLM = ESM::FourCC<'S','P','L','M'>::value;
std::map<unsigned int, std::shared_ptr<Converter> > converters;
converters[ESM::REC_GLOB] = std::shared_ptr<Converter>(new ConvertGlobal());
converters[ESM::REC_BOOK] = std::shared_ptr<Converter>(new ConvertBook());
converters[ESM::REC_NPC_] = std::shared_ptr<Converter>(new ConvertNPC());
converters[ESM::REC_CREA] = std::shared_ptr<Converter>(new ConvertCREA());
converters[ESM::REC_NPCC] = std::shared_ptr<Converter>(new ConvertNPCC());
converters[ESM::REC_CREC] = std::shared_ptr<Converter>(new ConvertCREC());
converters[recREFR ] = std::shared_ptr<Converter>(new ConvertREFR());
converters[recPCDT ] = std::shared_ptr<Converter>(new ConvertPCDT());
converters[recFMAP ] = std::shared_ptr<Converter>(new ConvertFMAP());
converters[recKLST ] = std::shared_ptr<Converter>(new ConvertKLST());
converters[recSTLN ] = std::shared_ptr<Converter>(new ConvertSTLN());
converters[recGAME ] = std::shared_ptr<Converter>(new ConvertGAME());
converters[ESM::REC_CELL] = std::shared_ptr<Converter>(new ConvertCell());
converters[ESM::REC_ALCH] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Potion>());
converters[ESM::REC_CLAS] = std::shared_ptr<Converter>(new ConvertClass());
converters[ESM::REC_SPEL] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Spell>());
converters[ESM::REC_ARMO] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Armor>());
converters[ESM::REC_WEAP] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_CLOT] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Clothing>());
converters[ESM::REC_ENCH] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Enchantment>());
converters[ESM::REC_WEAP] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_LEVC] = std::shared_ptr<Converter>(new DefaultConverter<ESM::CreatureLevList>());
converters[ESM::REC_LEVI] = std::shared_ptr<Converter>(new DefaultConverter<ESM::ItemLevList>());
converters[ESM::REC_CNTC] = std::shared_ptr<Converter>(new ConvertCNTC());
converters[ESM::REC_FACT] = std::shared_ptr<Converter>(new ConvertFACT());
converters[ESM::REC_INFO] = std::shared_ptr<Converter>(new ConvertINFO());
converters[ESM::REC_DIAL] = std::shared_ptr<Converter>(new ConvertDIAL());
converters[ESM::REC_QUES] = std::shared_ptr<Converter>(new ConvertQUES());
converters[recJOUR ] = std::shared_ptr<Converter>(new ConvertJOUR());
converters[ESM::REC_SCPT] = std::shared_ptr<Converter>(new ConvertSCPT());
converters[ESM::REC_PROJ] = std::shared_ptr<Converter>(new ConvertPROJ());
converters[recSPLM] = std::shared_ptr<Converter>(new ConvertSPLM());
// TODO:
// - REGN (weather in certain regions?)
// - VFXM
// - SPLM (active spell effects)
std::set<unsigned int> unknownRecords;
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
it->second->setContext(context);
}
while (esm.hasMoreRecs())
{
ESM::NAME n = esm.getRecName();
esm.getRecHeader();
std::map<unsigned int, std::shared_ptr<Converter> >::iterator it = converters.find(n.intval);
if (it != converters.end())
{
it->second->read(esm);
}
else
{
if (unknownRecords.insert(n.intval).second)
{
std::ios::fmtflags f(std::cerr.flags());
std::cerr << "Error: unknown record " << n.toString() << " (0x" << std::hex << esm.getFileOffset() << ")" << std::endl;
std::cerr.flags(f);
}
esm.skipRecord();
}
}
ESM::ESMWriter writer;
writer.setFormat (ESM::SavedGame::sCurrentFormat);
std::ofstream stream(mOutFile.c_str(), std::ios::binary);
// all unused
writer.setVersion(0);
writer.setType(0);
writer.setAuthor("");
writer.setDescription("");
writer.setRecordCount (0);
for (std::vector<ESM::Header::MasterData>::const_iterator it = header.mMaster.begin();
it != header.mMaster.end(); ++it)
writer.addMaster (it->name, 0); // not using the size information anyway -> use value of 0
writer.save (stream);
ESM::SavedGame profile;
for (std::vector<ESM::Header::MasterData>::const_iterator it = header.mMaster.begin();
it != header.mMaster.end(); ++it)
{
profile.mContentFiles.push_back(it->name);
}
profile.mDescription = esm.getDesc();
profile.mInGameTime.mDay = context.mDay;
profile.mInGameTime.mGameHour = context.mHour;
profile.mInGameTime.mMonth = context.mMonth;
profile.mInGameTime.mYear = context.mYear;
profile.mPlayerCell = header.mGameData.mCurrentCell.toString();
if (context.mPlayerBase.mClass == "NEWCLASSID_CHARGEN")
profile.mPlayerClassName = context.mCustomPlayerClassName;
else
profile.mPlayerClassId = context.mPlayerBase.mClass;
profile.mPlayerLevel = context.mPlayerBase.mNpdt.mLevel;
profile.mPlayerName = header.mGameData.mPlayerName.toString();
writeScreenshot(header, profile);
writer.startRecord (ESM::REC_SAVE);
profile.save (writer);
writer.endRecord (ESM::REC_SAVE);
// Writing order should be Dynamic Store -> Cells -> Player,
// so that references to dynamic records can be recognized when loading
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 0)
continue;
it->second->write(writer);
}
writer.startRecord(ESM::REC_NPC_);
context.mPlayerBase.mId = "player";
context.mPlayerBase.save(writer);
writer.endRecord(ESM::REC_NPC_);
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 1)
continue;
it->second->write(writer);
}
writer.startRecord(ESM::REC_PLAY);
if (context.mPlayer.mCellId.mPaged)
{
// exterior cell -> determine cell coordinates based on position
const int cellSize = 8192;
int cellX = static_cast<int>(std::floor(context.mPlayer.mObject.mPosition.pos[0]/cellSize));
int cellY = static_cast<int>(std::floor(context.mPlayer.mObject.mPosition.pos[1] / cellSize));
context.mPlayer.mCellId.mIndex.mX = cellX;
context.mPlayer.mCellId.mIndex.mY = cellY;
}
context.mPlayer.save(writer);
writer.endRecord(ESM::REC_PLAY);
writer.startRecord(ESM::REC_ACTC);
writer.writeHNT("COUN", context.mNextActorId);
writer.endRecord(ESM::REC_ACTC);
// Stage 2 requires cell references to be written / actors IDs assigned
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 2)
continue;
it->second->write(writer);
}
writer.startRecord (ESM::REC_DIAS);
context.mDialogueState.save(writer);
writer.endRecord(ESM::REC_DIAS);
writer.startRecord(ESM::REC_INPU);
context.mControlsState.save(writer);
writer.endRecord(ESM::REC_INPU);
}
}