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openmw-tes3mp/apps/openmw-mp/processors
David Cernat 4d40df3ea8 [Server] Don't automatically send kill count packets to other players
This should be handled in server scripts instead so that servers with respawning NPCs can be have kills shared across parties and witnesses instead of shared across all players on the server.
5 years ago
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actor [General] Allow followers to follow non-authority players through cells 6 years ago
object [General] Add placeholder for ObjectActivate packet 6 years ago
player [Server] Don't automatically send kill count packets to other players 5 years ago
worldstate [General] Reimplement weather synchronization to allow soft transitions 6 years ago
ActorProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 7 years ago
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 7 years ago
ObjectProcessor.cpp [Server] Rename WorldProcessor into ObjectProcessor 6 years ago
ObjectProcessor.hpp [Server] Rename WorldProcessor into ObjectProcessor 6 years ago
PlayerProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 7 years ago
PlayerProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 7 years ago
ProcessorInitializer.cpp [General] Implement PlayerItemUse packet 6 years ago
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 7 years ago
WorldstateProcessor.cpp [General] Add and implement new Worldstate packet type 6 years ago
WorldstateProcessor.hpp [General] Add and implement new Worldstate packet type 6 years ago