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openmw-tes3mp/components/config/gamesettings.hpp

93 lines
2.5 KiB
C++

#ifndef GAMESETTINGS_HPP
#define GAMESETTINGS_HPP
#include <QTextStream>
#include <QStringList>
#include <QString>
#include <QFile>
#include <QMap>
#include <boost/filesystem/path.hpp>
namespace Files
{
typedef std::vector<boost::filesystem::path> PathContainer;
struct ConfigurationManager;
}
namespace Config
{
class GameSettings
{
public:
GameSettings(Files::ConfigurationManager &cfg);
~GameSettings();
inline QString value(const QString &key, const QString &defaultValue = QString())
{
return mSettings.value(key).isEmpty() ? defaultValue : mSettings.value(key);
}
inline void setValue(const QString &key, const QString &value)
{
mSettings.insert(key, value);
mUserSettings.insert(key, value);
}
inline void setMultiValue(const QString &key, const QString &value)
{
QStringList values = mSettings.values(key);
if (!values.contains(value))
mSettings.insertMulti(key, value);
values = mUserSettings.values(key);
if (!values.contains(value))
mUserSettings.insertMulti(key, value);
}
inline void remove(const QString &key)
{
mSettings.remove(key);
mUserSettings.remove(key);
}
inline QStringList getDataDirs() { return mDataDirs; }
inline void removeDataDir(const QString &dir) { if(!dir.isEmpty()) mDataDirs.removeAll(dir); }
inline void addDataDir(const QString &dir) { if(!dir.isEmpty()) mDataDirs.append(dir); }
inline QString getDataLocal() {return mDataLocal; }
bool hasMaster();
QStringList values(const QString &key, const QStringList &defaultValues = QStringList()) const;
bool readFile(QTextStream &stream);
bool readFile(QTextStream &stream, QMap<QString, QString> &settings);
bool readUserFile(QTextStream &stream);
bool writeFile(QTextStream &stream);
bool writeFileWithComments(QFile &file);
void setContentList(const QStringList& fileNames);
QStringList getContentList() const;
void clear();
private:
Files::ConfigurationManager &mCfgMgr;
void validatePaths();
QMap<QString, QString> mSettings;
QMap<QString, QString> mUserSettings;
QStringList mDataDirs;
QString mDataLocal;
static const char sContentKey[];
bool isOrderedLine(const QString& line) const;
};
}
#endif // GAMESETTINGS_HPP