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openmw-tes3mp/components/esm/loadnpc.cpp

241 lines
7.5 KiB
C++

#include "loadnpc.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
namespace ESM
{
unsigned int NPC::sRecordId = REC_NPC_;
void NPC::load(ESMReader &esm, bool &isDeleted)
{
isDeleted = false;
mPersistent = (esm.getRecordFlags() & 0x0400) != 0;
mSpells.mList.clear();
mInventory.mList.clear();
mTransport.mList.clear();
mAiPackage.mList.clear();
mHasAI = false;
bool hasName = false;
bool hasNpdt = false;
bool hasFlags = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().intval)
{
case ESM::SREC_NAME:
mId = esm.getHString();
hasName = true;
break;
case ESM::FourCC<'M','O','D','L'>::value:
mModel = esm.getHString();
break;
case ESM::FourCC<'F','N','A','M'>::value:
mName = esm.getHString();
break;
case ESM::FourCC<'R','N','A','M'>::value:
mRace = esm.getHString();
break;
case ESM::FourCC<'C','N','A','M'>::value:
mClass = esm.getHString();
break;
case ESM::FourCC<'A','N','A','M'>::value:
mFaction = esm.getHString();
break;
case ESM::FourCC<'B','N','A','M'>::value:
mHead = esm.getHString();
break;
case ESM::FourCC<'K','N','A','M'>::value:
mHair = esm.getHString();
break;
case ESM::FourCC<'S','C','R','I'>::value:
mScript = esm.getHString();
break;
case ESM::FourCC<'N','P','D','T'>::value:
hasNpdt = true;
esm.getSubHeader();
if (esm.getSubSize() == 52)
{
mNpdtType = NPC_DEFAULT;
esm.getExact(&mNpdt, 52);
}
else if (esm.getSubSize() == 12)
{
//Reading into temporary NPDTstruct12 object
NPDTstruct12 npdt12;
mNpdtType = NPC_WITH_AUTOCALCULATED_STATS;
esm.getExact(&npdt12, 12);
//Clearing the mNdpt struct to initialize all values
blankNpdt();
//Swiching to an internal representation
mNpdt.mLevel = npdt12.mLevel;
mNpdt.mDisposition = npdt12.mDisposition;
mNpdt.mReputation = npdt12.mReputation;
mNpdt.mRank = npdt12.mRank;
mNpdt.mGold = npdt12.mGold;
}
else
esm.fail("NPC_NPDT must be 12 or 52 bytes long");
break;
case ESM::FourCC<'F','L','A','G'>::value:
hasFlags = true;
esm.getHT(mFlags);
break;
case ESM::FourCC<'N','P','C','S'>::value:
mSpells.add(esm);
break;
case ESM::FourCC<'N','P','C','O'>::value:
mInventory.add(esm);
break;
case ESM::FourCC<'A','I','D','T'>::value:
esm.getHExact(&mAiData, sizeof(mAiData));
mHasAI= true;
break;
case ESM::FourCC<'D','O','D','T'>::value:
case ESM::FourCC<'D','N','A','M'>::value:
mTransport.add(esm);
break;
case AI_Wander:
case AI_Activate:
case AI_Escort:
case AI_Follow:
case AI_Travel:
case AI_CNDT:
mAiPackage.add(esm);
break;
case ESM::SREC_DELE:
esm.skipHSub();
isDeleted = true;
break;
default:
esm.fail("Unknown subrecord");
break;
}
}
if (!hasName)
esm.fail("Missing NAME subrecord");
if (!hasNpdt && !isDeleted)
esm.fail("Missing NPDT subrecord");
if (!hasFlags && !isDeleted)
esm.fail("Missing FLAG subrecord");
}
void NPC::save(ESMWriter &esm, bool isDeleted) const
{
esm.writeHNCString("NAME", mId);
if (isDeleted)
{
esm.writeHNCString("DELE", "");
return;
}
esm.writeHNOCString("MODL", mModel);
esm.writeHNOCString("FNAM", mName);
esm.writeHNCString("RNAM", mRace);
esm.writeHNCString("CNAM", mClass);
esm.writeHNCString("ANAM", mFaction);
esm.writeHNCString("BNAM", mHead);
esm.writeHNCString("KNAM", mHair);
esm.writeHNOCString("SCRI", mScript);
if (mNpdtType == NPC_DEFAULT)
{
esm.writeHNT("NPDT", mNpdt, 52);
}
else if (mNpdtType == NPC_WITH_AUTOCALCULATED_STATS)
{
NPDTstruct12 npdt12;
npdt12.mLevel = mNpdt.mLevel;
npdt12.mDisposition = mNpdt.mDisposition;
npdt12.mReputation = mNpdt.mReputation;
npdt12.mRank = mNpdt.mRank;
npdt12.mGold = mNpdt.mGold;
esm.writeHNT("NPDT", npdt12, 12);
}
esm.writeHNT("FLAG", mFlags);
mInventory.save(esm);
mSpells.save(esm);
if (mAiData.mHello != 0
|| mAiData.mFight != 0
|| mAiData.mFlee != 0
|| mAiData.mAlarm != 0
|| mAiData.mServices != 0)
{
esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
}
mTransport.save(esm);
mAiPackage.save(esm);
}
bool NPC::isMale() const {
return (mFlags & Female) == 0;
}
void NPC::setIsMale(bool value) {
mFlags |= Female;
if (value) {
mFlags ^= Female;
}
}
void NPC::blank()
{
mNpdtType = NPC_DEFAULT;
blankNpdt();
mFlags = 0;
mInventory.mList.clear();
mSpells.mList.clear();
mAiData.blank();
mHasAI = false;
mTransport.mList.clear();
mAiPackage.mList.clear();
mName.clear();
mModel.clear();
mRace.clear();
mClass.clear();
mFaction.clear();
mScript.clear();
mHair.clear();
mHead.clear();
}
void NPC::blankNpdt()
{
mNpdt.mLevel = 0;
mNpdt.mStrength = mNpdt.mIntelligence = mNpdt.mWillpower = mNpdt.mAgility =
mNpdt.mSpeed = mNpdt.mEndurance = mNpdt.mPersonality = mNpdt.mLuck = 0;
for (int i=0; i< Skill::Length; ++i) mNpdt.mSkills[i] = 0;
mNpdt.mReputation = 0;
mNpdt.mHealth = mNpdt.mMana = mNpdt.mFatigue = 0;
mNpdt.mDisposition = 0;
mNpdt.mFactionID = 0;
mNpdt.mRank = 0;
mNpdt.mUnknown = 0;
mNpdt.mGold = 0;
}
int NPC::getFactionRank() const
{
if (mFaction.empty())
return -1;
else
return mNpdt.mRank;
}
const std::vector<Transport::Dest>& NPC::getTransport() const
{
return mTransport.mList;
}
}