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openmw-tes3mp/components/esm/loadtes3.hpp

72 lines
1.7 KiB
C++

#ifndef COMPONENT_ESM_TES3_H
#define COMPONENT_ESM_TES3_H
#include <vector>
#include "esmcommon.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
#pragma pack(push)
#pragma pack(1)
struct Data
{
/* File format version. This is actually a float, the supported
versions are 1.2 and 1.3. These correspond to:
1.2 = 0x3f99999a and 1.3 = 0x3fa66666
*/
unsigned int version;
int type; // 0=esp, 1=esm, 32=ess (unused)
NAME32 author; // Author's name
NAME256 desc; // File description
int records; // Number of records
};
struct GMDT
{
float mCurrentHealth;
float mMaximumHealth;
float mHour;
unsigned char unknown1[12];
NAME64 mCurrentCell;
unsigned char unknown2[4];
NAME32 mPlayerName;
};
#pragma pack(pop)
/// \brief File header record
struct Header
{
static const int CurrentFormat = 0; // most recent known format
// Defines another files (esm or esp) that this file depends upon.
struct MasterData
{
std::string name;
uint64_t size;
int index; // Position of the parent file in the global list of loaded files
};
GMDT mGameData; // Used in .ess savegames only
std::vector<unsigned char> mSCRD; // Used in .ess savegames only, unknown
std::vector<unsigned char> mSCRS; // Used in .ess savegames only, screenshot
Data mData;
int mFormat;
std::vector<MasterData> mMaster;
void blank();
void load (ESMReader &esm);
void save (ESMWriter &esm);
};
}
#endif