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openmw-tes3mp/components/esm/npcstats.cpp

194 lines
4.6 KiB
C++

#include <cassert>
#include "npcstats.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
ESM::NpcStats::Faction::Faction() : mExpelled (false), mRank (-1), mReputation (0) {}
void ESM::NpcStats::load (ESMReader &esm)
{
while (esm.isNextSub ("FACT"))
{
std::string id = esm.getHString();
Faction faction;
int expelled = 0;
esm.getHNOT (expelled, "FAEX");
if (expelled)
faction.mExpelled = true;
esm.getHNOT (faction.mRank, "FARA");
esm.getHNOT (faction.mReputation, "FARE");
mFactions.insert (std::make_pair (id, faction));
}
mDisposition = 0;
esm.getHNOT (mDisposition, "DISP");
for (int i=0; i<27; ++i)
mSkills[i].load (esm);
mWerewolfDeprecatedData = false;
if (esm.peekNextSub("STBA"))
{
// we have deprecated werewolf skills, stored interleaved
// Load into one big vector, then remove every 2nd value
mWerewolfDeprecatedData = true;
std::vector<ESM::StatState<int> > skills(mSkills, mSkills + sizeof(mSkills)/sizeof(mSkills[0]));
for (int i=0; i<27; ++i)
{
ESM::StatState<int> skill;
skill.load(esm);
skills.push_back(skill);
}
int i=0;
for (std::vector<ESM::StatState<int> >::iterator it = skills.begin(); it != skills.end(); ++i)
{
if (i%2 == 1)
it = skills.erase(it);
else
++it;
}
assert(skills.size() == 27);
std::copy(skills.begin(), skills.end(), mSkills);
}
// No longer used
bool hasWerewolfAttributes = false;
esm.getHNOT (hasWerewolfAttributes, "HWAT");
if (hasWerewolfAttributes)
{
ESM::StatState<int> dummy;
for (int i=0; i<8; ++i)
dummy.load(esm);
mWerewolfDeprecatedData = true;
}
mIsWerewolf = false;
esm.getHNOT (mIsWerewolf, "WOLF");
mBounty = 0;
esm.getHNOT (mBounty, "BOUN");
mReputation = 0;
esm.getHNOT (mReputation, "REPU");
mWerewolfKills = 0;
esm.getHNOT (mWerewolfKills, "WKIL");
// No longer used
if (esm.isNextSub("PROF"))
esm.skipHSub(); // int profit
// No longer used
if (esm.isNextSub("ASTR"))
esm.skipHSub(); // attackStrength
mLevelProgress = 0;
esm.getHNOT (mLevelProgress, "LPRO");
esm.getHNT (mSkillIncrease, "INCR");
for (int i=0; i<3; ++i)
mSpecIncreases[i] = 0;
esm.getHNOT (mSpecIncreases, "SPEC");
while (esm.isNextSub ("USED"))
mUsedIds.push_back (esm.getHString());
mTimeToStartDrowning = 0;
esm.getHNOT (mTimeToStartDrowning, "DRTI");
// No longer used
float lastDrowningHit = 0;
esm.getHNOT (lastDrowningHit, "DRLH");
// No longer used
float levelHealthBonus = 0;
esm.getHNOT (levelHealthBonus, "LVLH");
mCrimeId = -1;
esm.getHNOT (mCrimeId, "CRID");
}
void ESM::NpcStats::save (ESMWriter &esm) const
{
for (std::map<std::string, Faction>::const_iterator iter (mFactions.begin());
iter!=mFactions.end(); ++iter)
{
esm.writeHNString ("FACT", iter->first);
if (iter->second.mExpelled)
{
int expelled = 1;
esm.writeHNT ("FAEX", expelled);
}
if (iter->second.mRank >= 0)
esm.writeHNT ("FARA", iter->second.mRank);
if (iter->second.mReputation)
esm.writeHNT ("FARE", iter->second.mReputation);
}
if (mDisposition)
esm.writeHNT ("DISP", mDisposition);
for (int i=0; i<27; ++i)
mSkills[i].save (esm);
if (mIsWerewolf)
esm.writeHNT ("WOLF", mIsWerewolf);
if (mBounty)
esm.writeHNT ("BOUN", mBounty);
if (mReputation)
esm.writeHNT ("REPU", mReputation);
if (mWerewolfKills)
esm.writeHNT ("WKIL", mWerewolfKills);
if (mLevelProgress)
esm.writeHNT ("LPRO", mLevelProgress);
esm.writeHNT ("INCR", mSkillIncrease);
esm.writeHNT ("SPEC", mSpecIncreases);
for (std::vector<std::string>::const_iterator iter (mUsedIds.begin()); iter!=mUsedIds.end();
++iter)
esm.writeHNString ("USED", *iter);
if (mTimeToStartDrowning)
esm.writeHNT ("DRTI", mTimeToStartDrowning);
if (mCrimeId != -1)
esm.writeHNT ("CRID", mCrimeId);
}
void ESM::NpcStats::blank()
{
mWerewolfDeprecatedData = false;
mIsWerewolf = false;
mDisposition = 0;
mBounty = 0;
mReputation = 0;
mWerewolfKills = 0;
mLevelProgress = 0;
for (int i=0; i<8; ++i)
mSkillIncrease[i] = 0;
for (int i=0; i<3; ++i)
mSpecIncreases[i] = 0;
mTimeToStartDrowning = 20;
mCrimeId = -1;
}