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openmw-tes3mp/components/esm/projectilestate.cpp

69 lines
1.7 KiB
C++

#include "projectilestate.hpp"
#include "esmwriter.hpp"
#include "esmreader.hpp"
namespace ESM
{
void BaseProjectileState::save(ESMWriter &esm) const
{
esm.writeHNString ("ID__", mId);
esm.writeHNT ("VEC3", mPosition);
esm.writeHNT ("QUAT", mOrientation);
esm.writeHNT ("ACTO", mActorId);
}
void BaseProjectileState::load(ESMReader &esm)
{
mId = esm.getHNString("ID__");
esm.getHNT (mPosition, "VEC3");
esm.getHNT (mOrientation, "QUAT");
esm.getHNT (mActorId, "ACTO");
}
void MagicBoltState::save(ESMWriter &esm) const
{
BaseProjectileState::save(esm);
esm.writeHNString ("SPEL", mSpellId);
esm.writeHNT ("SPED", mSpeed);
}
void MagicBoltState::load(ESMReader &esm)
{
BaseProjectileState::load(esm);
mSpellId = esm.getHNString("SPEL");
if (esm.isNextSub("SRCN")) // for backwards compatibility
esm.skipHSub();
ESM::EffectList().load(esm); // for backwards compatibility
esm.getHNT (mSpeed, "SPED");
if (esm.isNextSub("STCK")) // for backwards compatibility
esm.skipHSub();
if (esm.isNextSub("SOUN")) // for backwards compatibility
esm.skipHSub();
}
void ProjectileState::save(ESMWriter &esm) const
{
BaseProjectileState::save(esm);
esm.writeHNString ("BOW_", mBowId);
esm.writeHNT ("VEL_", mVelocity);
esm.writeHNT ("STR_", mAttackStrength);
}
void ProjectileState::load(ESMReader &esm)
{
BaseProjectileState::load(esm);
mBowId = esm.getHNString ("BOW_");
esm.getHNT (mVelocity, "VEL_");
mAttackStrength = 1.f;
esm.getHNOT(mAttackStrength, "STR_");
}
}