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openmw-tes3mp/components/esm/savedgame.hpp

50 lines
1.1 KiB
C++

#ifndef OPENMW_ESM_SAVEDGAME_H
#define OPENMW_ESM_SAVEDGAME_H
#include <vector>
#include <string>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct SavedGame
{
static unsigned int sRecordId;
static int sCurrentFormat;
struct TimeStamp
{
float mGameHour;
int mDay;
int mMonth;
int mYear;
};
std::vector<std::string> mContentFiles;
std::string mPlayerName;
int mPlayerLevel;
// ID of class
std::string mPlayerClassId;
// Name of the class. When using a custom class, the ID is not really meaningful prior
// to loading the savegame, so the name is stored separately.
std::string mPlayerClassName;
std::string mPlayerCell;
TimeStamp mInGameTime;
double mTimePlayed;
std::string mDescription;
std::vector<char> mScreenshot; // raw jpg-encoded data
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif