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openmw-tes3mp/components/esm/variant.hpp

92 lines
2.3 KiB
C++

#ifndef OPENMW_ESM_VARIANT_H
#define OPENMW_ESM_VARIANT_H
#include <string>
#include <iosfwd>
namespace ESM
{
class ESMReader;
class ESMWriter;
enum VarType
{
VT_Unknown = 0,
VT_None,
VT_Short, // stored as a float, kinda
VT_Int,
VT_Long, // stored as a float
VT_Float,
VT_String
};
class VariantDataBase;
class Variant
{
VarType mType;
VariantDataBase *mData;
public:
enum Format
{
Format_Global,
Format_Gmst,
Format_Info,
Format_Local // local script variables in save game files
};
Variant();
Variant (const std::string& value);
Variant (int value);
Variant (float value);
~Variant();
Variant& operator= (const Variant& variant);
Variant (const Variant& variant);
VarType getType() const;
std::string getString() const;
///< Will throw an exception, if value can not be represented as a string.
int getInteger() const;
///< Will throw an exception, if value can not be represented as an integer (implicit
/// casting of float values is permitted).
float getFloat() const;
///< Will throw an exception, if value can not be represented as a float value.
void read (ESMReader& esm, Format format);
void write (ESMWriter& esm, Format format) const;
void write (std::ostream& stream) const;
///< Write in text format.
void setType (VarType type);
void setString (const std::string& value);
///< Will throw an exception, if type is not compatible with string.
void setInteger (int value);
///< Will throw an exception, if type is not compatible with integer.
void setFloat (float value);
///< Will throw an exception, if type is not compatible with float.
bool isEqual (const Variant& value) const;
};
std::ostream& operator<<(std::ostream& stream, const Variant& value);
bool operator== (const Variant& left, const Variant& right);
bool operator!= (const Variant& left, const Variant& right);
}
#endif