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openmw-tes3mp/components/nifosg/controller.cpp

452 lines
13 KiB
C++

#include "controller.hpp"
#include <osg/MatrixTransform>
#include <osg/TexMat>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/UserDataContainer>
#include <osgParticle/Emitter>
#include <components/nif/data.hpp>
#include <components/sceneutil/morphgeometry.hpp>
#include "userdata.hpp"
namespace NifOsg
{
ControllerFunction::ControllerFunction(const Nif::Controller *ctrl)
: mFrequency(ctrl->frequency)
, mPhase(ctrl->phase)
, mStartTime(ctrl->timeStart)
, mStopTime(ctrl->timeStop)
, mExtrapolationMode(static_cast<ExtrapolationMode>((ctrl->flags&0x6) >> 1))
{
}
float ControllerFunction::calculate(float value) const
{
float time = mFrequency * value + mPhase;
if (time >= mStartTime && time <= mStopTime)
return time;
switch (mExtrapolationMode)
{
case Cycle:
{
float delta = mStopTime - mStartTime;
if ( delta <= 0 )
return mStartTime;
float cycles = ( time - mStartTime ) / delta;
float remainder = ( cycles - std::floor( cycles ) ) * delta;
return mStartTime + remainder;
}
case Reverse:
{
float delta = mStopTime - mStartTime;
if ( delta <= 0 )
return mStartTime;
float cycles = ( time - mStartTime ) / delta;
float remainder = ( cycles - std::floor( cycles ) ) * delta;
// Even number of cycles?
if ( ( static_cast<int>(std::fabs( std::floor( cycles ) )) % 2 ) == 0 )
return mStartTime + remainder;
return mStopTime - remainder;
}
case Constant:
default:
return std::min(mStopTime, std::max(mStartTime, time));
}
}
float ControllerFunction::getMaximum() const
{
return mStopTime;
}
KeyframeController::KeyframeController()
{
}
KeyframeController::KeyframeController(const KeyframeController &copy, const osg::CopyOp &copyop)
: osg::NodeCallback(copy, copyop)
, Controller(copy)
, mRotations(copy.mRotations)
, mXRotations(copy.mXRotations)
, mYRotations(copy.mYRotations)
, mZRotations(copy.mZRotations)
, mTranslations(copy.mTranslations)
, mScales(copy.mScales)
{
}
KeyframeController::KeyframeController(const Nif::NiKeyframeData *data)
: mRotations(data->mRotations)
, mXRotations(data->mXRotations, 0.f)
, mYRotations(data->mYRotations, 0.f)
, mZRotations(data->mZRotations, 0.f)
, mTranslations(data->mTranslations, osg::Vec3f())
, mScales(data->mScales, 1.f)
{
}
osg::Quat KeyframeController::getXYZRotation(float time) const
{
float xrot = 0, yrot = 0, zrot = 0;
if (!mXRotations.empty())
xrot = mXRotations.interpKey(time);
if (!mYRotations.empty())
yrot = mYRotations.interpKey(time);
if (!mZRotations.empty())
zrot = mZRotations.interpKey(time);
osg::Quat xr(xrot, osg::Vec3f(1,0,0));
osg::Quat yr(yrot, osg::Vec3f(0,1,0));
osg::Quat zr(zrot, osg::Vec3f(0,0,1));
return (xr*yr*zr);
}
osg::Vec3f KeyframeController::getTranslation(float time) const
{
if(!mTranslations.empty())
return mTranslations.interpKey(time);
return osg::Vec3f();
}
void KeyframeController::operator() (osg::Node* node, osg::NodeVisitor* nv)
{
if (hasInput())
{
osg::MatrixTransform* trans = static_cast<osg::MatrixTransform*>(node);
osg::Matrix mat = trans->getMatrix();
float time = getInputValue(nv);
NodeUserData* userdata = static_cast<NodeUserData*>(trans->getUserDataContainer()->getUserObject(0));
Nif::Matrix3& rot = userdata->mRotationScale;
bool setRot = false;
if(!mRotations.empty())
{
mat.setRotate(mRotations.interpKey(time));
setRot = true;
}
else if (!mXRotations.empty() || !mYRotations.empty() || !mZRotations.empty())
{
mat.setRotate(getXYZRotation(time));
setRot = true;
}
else
{
// no rotation specified, use the previous value from the UserData
for (int i=0;i<3;++i)
for (int j=0;j<3;++j)
mat(j,i) = rot.mValues[i][j]; // NB column/row major difference
}
if (setRot) // copy the new values back to the UserData
for (int i=0;i<3;++i)
for (int j=0;j<3;++j)
rot.mValues[i][j] = mat(j,i); // NB column/row major difference
float& scale = userdata->mScale;
if(!mScales.empty())
scale = mScales.interpKey(time);
for (int i=0;i<3;++i)
for (int j=0;j<3;++j)
mat(i,j) *= scale;
if(!mTranslations.empty())
mat.setTrans(mTranslations.interpKey(time));
trans->setMatrix(mat);
}
traverse(node, nv);
}
GeomMorpherController::GeomMorpherController()
{
}
GeomMorpherController::GeomMorpherController(const GeomMorpherController &copy, const osg::CopyOp &copyop)
: osg::Drawable::UpdateCallback(copy, copyop)
, Controller(copy)
, mKeyFrames(copy.mKeyFrames)
{
}
GeomMorpherController::GeomMorpherController(const Nif::NiMorphData *data)
{
for (unsigned int i=0; i<data->mMorphs.size(); ++i)
mKeyFrames.push_back(FloatInterpolator(data->mMorphs[i].mKeyFrames));
}
void GeomMorpherController::update(osg::NodeVisitor *nv, osg::Drawable *drawable)
{
SceneUtil::MorphGeometry* morphGeom = static_cast<SceneUtil::MorphGeometry*>(drawable);
if (hasInput())
{
if (mKeyFrames.size() <= 1)
return;
float input = getInputValue(nv);
int i = 0;
for (std::vector<FloatInterpolator>::iterator it = mKeyFrames.begin()+1; it != mKeyFrames.end(); ++it,++i)
{
float val = 0;
if (!(*it).empty())
val = it->interpKey(input);
val = std::max(0.f, std::min(1.f, val));
SceneUtil::MorphGeometry::MorphTarget& target = morphGeom->getMorphTarget(i);
if (target.getWeight() != val)
{
target.setWeight(val);
morphGeom->dirty();
}
}
}
}
UVController::UVController()
{
}
UVController::UVController(const Nif::NiUVData *data, const std::set<int>& textureUnits)
: mUTrans(data->mKeyList[0], 0.f)
, mVTrans(data->mKeyList[1], 0.f)
, mUScale(data->mKeyList[2], 1.f)
, mVScale(data->mKeyList[3], 1.f)
, mTextureUnits(textureUnits)
{
}
UVController::UVController(const UVController& copy, const osg::CopyOp& copyop)
: osg::Object(copy, copyop), StateSetUpdater(copy, copyop), Controller(copy)
, mUTrans(copy.mUTrans)
, mVTrans(copy.mVTrans)
, mUScale(copy.mUScale)
, mVScale(copy.mVScale)
, mTextureUnits(copy.mTextureUnits)
{
}
void UVController::setDefaults(osg::StateSet *stateset)
{
osg::ref_ptr<osg::TexMat> texMat (new osg::TexMat);
for (std::set<int>::const_iterator it = mTextureUnits.begin(); it != mTextureUnits.end(); ++it)
stateset->setTextureAttributeAndModes(*it, texMat, osg::StateAttribute::ON);
}
void UVController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
{
if (hasInput())
{
float value = getInputValue(nv);
float uTrans = mUTrans.interpKey(value);
float vTrans = mVTrans.interpKey(value);
float uScale = mUScale.interpKey(value);
float vScale = mVScale.interpKey(value);
osg::Matrix flipMat;
flipMat.preMultTranslate(osg::Vec3f(0,1,0));
flipMat.preMultScale(osg::Vec3f(1,-1,1));
osg::Matrixf mat = osg::Matrixf::scale(uScale, vScale, 1);
mat.setTrans(uTrans, vTrans, 0);
mat = flipMat * mat * flipMat;
// setting once is enough because all other texture units share the same TexMat (see setDefaults).
if (!mTextureUnits.empty())
{
osg::TexMat* texMat = static_cast<osg::TexMat*>(stateset->getTextureAttribute(*mTextureUnits.begin(), osg::StateAttribute::TEXMAT));
texMat->setMatrix(mat);
}
}
}
VisController::VisController(const Nif::NiVisData *data)
: mData(data->mVis)
{
}
VisController::VisController()
{
}
VisController::VisController(const VisController &copy, const osg::CopyOp &copyop)
: osg::NodeCallback(copy, copyop)
, Controller(copy)
, mData(copy.mData)
{
}
bool VisController::calculate(float time) const
{
if(mData.size() == 0)
return true;
for(size_t i = 1;i < mData.size();i++)
{
if(mData[i].time > time)
return mData[i-1].isSet;
}
return mData.back().isSet;
}
void VisController::operator() (osg::Node* node, osg::NodeVisitor* nv)
{
if (hasInput())
{
bool vis = calculate(getInputValue(nv));
// Leave 0x1 enabled for UpdateVisitor, so we can make ourselves visible again in the future from this update callback
node->setNodeMask(vis ? ~0 : 0x1);
}
traverse(node, nv);
}
AlphaController::AlphaController(const Nif::NiFloatData *data)
: mData(data->mKeyList, 1.f)
{
}
AlphaController::AlphaController()
{
}
AlphaController::AlphaController(const AlphaController &copy, const osg::CopyOp &copyop)
: StateSetUpdater(copy, copyop), Controller(copy)
, mData(copy.mData)
{
}
void AlphaController::setDefaults(osg::StateSet *stateset)
{
// need to create a deep copy of StateAttributes we will modify
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
}
void AlphaController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
{
if (hasInput())
{
float value = mData.interpKey(getInputValue(nv));
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK);
diffuse.a() = value;
mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
}
}
MaterialColorController::MaterialColorController(const Nif::NiPosData *data)
: mData(data->mKeyList, osg::Vec3f(1,1,1))
{
}
MaterialColorController::MaterialColorController()
{
}
MaterialColorController::MaterialColorController(const MaterialColorController &copy, const osg::CopyOp &copyop)
: StateSetUpdater(copy, copyop), Controller(copy)
, mData(copy.mData)
{
}
void MaterialColorController::setDefaults(osg::StateSet *stateset)
{
// need to create a deep copy of StateAttributes we will modify
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
}
void MaterialColorController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
{
if (hasInput())
{
osg::Vec3f value = mData.interpKey(getInputValue(nv));
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK);
diffuse.set(value.x(), value.y(), value.z(), diffuse.a());
mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
}
}
FlipController::FlipController(const Nif::NiFlipController *ctrl, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
: mTexSlot(ctrl->mTexSlot)
, mDelta(ctrl->mDelta)
, mTextures(textures)
{
}
FlipController::FlipController(int texSlot, float delta, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
: mTexSlot(texSlot)
, mDelta(delta)
, mTextures(textures)
{
}
FlipController::FlipController()
: mTexSlot(0)
, mDelta(0.f)
{
}
FlipController::FlipController(const FlipController &copy, const osg::CopyOp &copyop)
: StateSetUpdater(copy, copyop)
, Controller(copy)
, mTexSlot(copy.mTexSlot)
, mDelta(copy.mDelta)
, mTextures(copy.mTextures)
{
}
void FlipController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
{
if (hasInput() && mDelta != 0)
{
int curTexture = int(getInputValue(nv) / mDelta) % mTextures.size();
stateset->setTextureAttribute(mTexSlot, mTextures[curTexture]);
}
}
ParticleSystemController::ParticleSystemController(const Nif::NiParticleSystemController *ctrl)
: mEmitStart(ctrl->startTime), mEmitStop(ctrl->stopTime)
{
}
ParticleSystemController::ParticleSystemController()
: mEmitStart(0.f), mEmitStop(0.f)
{
}
ParticleSystemController::ParticleSystemController(const ParticleSystemController &copy, const osg::CopyOp &copyop)
: osg::NodeCallback(copy, copyop)
, Controller(copy)
, mEmitStart(copy.mEmitStart)
, mEmitStop(copy.mEmitStop)
{
}
void ParticleSystemController::operator() (osg::Node* node, osg::NodeVisitor* nv)
{
osgParticle::ParticleProcessor* emitter = static_cast<osgParticle::ParticleProcessor*>(node);
if (hasInput())
{
float time = getInputValue(nv);
emitter->getParticleSystem()->setFrozen(false);
emitter->setEnabled(time >= mEmitStart && time < mEmitStop);
}
else
emitter->getParticleSystem()->setFrozen(true);
traverse(node, nv);
}
}