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openmw-tes3mp/components/resource/resourcesystem.cpp

107 lines
3.3 KiB
C++

#include "resourcesystem.hpp"
#include <algorithm>
#include "scenemanager.hpp"
#include "imagemanager.hpp"
#include "niffilemanager.hpp"
#include "keyframemanager.hpp"
namespace Resource
{
ResourceSystem::ResourceSystem(const VFS::Manager *vfs)
: mVFS(vfs)
{
mNifFileManager.reset(new NifFileManager(vfs));
mKeyframeManager.reset(new KeyframeManager(vfs));
mImageManager.reset(new ImageManager(vfs));
mSceneManager.reset(new SceneManager(vfs, mImageManager.get(), mNifFileManager.get()));
addResourceManager(mNifFileManager.get());
addResourceManager(mKeyframeManager.get());
// note, scene references images so add images afterwards for correct implementation of updateCache()
addResourceManager(mSceneManager.get());
addResourceManager(mImageManager.get());
}
ResourceSystem::~ResourceSystem()
{
// this has to be defined in the .cpp file as we can't delete incomplete types
mResourceManagers.clear();
}
SceneManager* ResourceSystem::getSceneManager()
{
return mSceneManager.get();
}
ImageManager* ResourceSystem::getImageManager()
{
return mImageManager.get();
}
NifFileManager* ResourceSystem::getNifFileManager()
{
return mNifFileManager.get();
}
KeyframeManager* ResourceSystem::getKeyframeManager()
{
return mKeyframeManager.get();
}
void ResourceSystem::setExpiryDelay(double expiryDelay)
{
for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
(*it)->setExpiryDelay(expiryDelay);
// NIF files aren't needed any more once the converted objects are cached in SceneManager / BulletShapeManager,
// so no point in using an expiry delay
mNifFileManager->setExpiryDelay(0.0);
}
void ResourceSystem::updateCache(double referenceTime)
{
for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
(*it)->updateCache(referenceTime);
}
void ResourceSystem::clearCache()
{
for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
(*it)->clearCache();
}
void ResourceSystem::addResourceManager(ResourceManager *resourceMgr)
{
mResourceManagers.push_back(resourceMgr);
}
void ResourceSystem::removeResourceManager(ResourceManager *resourceMgr)
{
std::vector<ResourceManager*>::iterator found = std::find(mResourceManagers.begin(), mResourceManagers.end(), resourceMgr);
if (found != mResourceManagers.end())
mResourceManagers.erase(found);
}
const VFS::Manager* ResourceSystem::getVFS() const
{
return mVFS;
}
void ResourceSystem::reportStats(unsigned int frameNumber, osg::Stats *stats) const
{
for (std::vector<ResourceManager*>::const_iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
(*it)->reportStats(frameNumber, stats);
}
void ResourceSystem::releaseGLObjects(osg::State *state)
{
for (std::vector<ResourceManager*>::const_iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
(*it)->releaseGLObjects(state);
}
}