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openmw-tes3mp/components/shader/shadermanager.hpp

57 lines
1.8 KiB
C++

#ifndef OPENMW_COMPONENTS_SHADERMANAGER_H
#define OPENMW_COMPONENTS_SHADERMANAGER_H
#include <string>
#include <map>
#include <osg/ref_ptr>
#include <osg/Shader>
#include <OpenThreads/Mutex>
namespace Shader
{
/// @brief Reads shader template files and turns them into a concrete shader, based on a list of define's.
/// @par Shader templates can get the value of a define with the syntax @define.
class ShaderManager
{
public:
void setShaderPath(const std::string& path);
typedef std::map<std::string, std::string> DefineMap;
/// Create or retrieve a shader instance.
/// @param shaderTemplate The filename of the shader template.
/// @param defines Define values that can be retrieved by the shader template.
/// @param shaderType The type of shader (usually vertex or fragment shader).
/// @note May return NULL on failure.
/// @note Thread safe.
osg::ref_ptr<osg::Shader> getShader(const std::string& shaderTemplate, const DefineMap& defines, osg::Shader::Type shaderType);
osg::ref_ptr<osg::Program> getProgram(osg::ref_ptr<osg::Shader> vertexShader, osg::ref_ptr<osg::Shader> fragmentShader);
void releaseGLObjects(osg::State* state);
private:
std::string mPath;
// <name, code>
typedef std::map<std::string, std::string> TemplateMap;
TemplateMap mShaderTemplates;
typedef std::pair<std::string, DefineMap> MapKey;
typedef std::map<MapKey, osg::ref_ptr<osg::Shader> > ShaderMap;
ShaderMap mShaders;
typedef std::map<std::pair<osg::ref_ptr<osg::Shader>, osg::ref_ptr<osg::Shader> >, osg::ref_ptr<osg::Program> > ProgramMap;
ProgramMap mPrograms;
OpenThreads::Mutex mMutex;
};
}
#endif