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319 lines
11 KiB
C++
319 lines
11 KiB
C++
#include "clothing.hpp"
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/Utils.hpp>
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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/*
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End of tes3mp addition
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*/
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#include <components/esm/loadclot.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actionequip.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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namespace MWClass
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{
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void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
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{
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if (!model.empty()) {
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renderingInterface.getObjects().insertModel(ptr, model);
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}
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}
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void Clothing::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const
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{
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// TODO: add option somewhere to enable collision for placeable objects
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/*
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Start of tes3mp addition
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Make it possible to enable collision for this object class from a packet
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*/
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if (!model.empty())
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{
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mwmp::BaseWorldstate *worldstate = mwmp::Main::get().getNetworking()->getWorldstate();
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if (worldstate->hasPlacedObjectCollision || Utils::vectorContains(worldstate->enforcedCollisionRefIds, ptr.getCellRef().getRefId()))
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{
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if (worldstate->useActorCollisionForPlacedObjects)
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physics.addObject(ptr, model, MWPhysics::CollisionType_Actor);
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else
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physics.addObject(ptr, model, MWPhysics::CollisionType_World);
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}
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}
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/*
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End of tes3mp addition
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*/
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}
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std::string Clothing::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return "meshes\\" + model;
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}
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return "";
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}
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std::string Clothing::getName (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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const std::string& name = ref->mBase->mName;
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return !name.empty() ? name : ref->mBase->mId;
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}
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std::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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return defaultItemActivate(ptr, actor);
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}
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std::string Clothing::getScript (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mScript;
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}
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std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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std::vector<int> slots_;
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if (ref->mBase->mData.mType==ESM::Clothing::Ring)
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{
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slots_.push_back (int (MWWorld::InventoryStore::Slot_LeftRing));
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slots_.push_back (int (MWWorld::InventoryStore::Slot_RightRing));
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}
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else
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{
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const int size = 9;
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static const int sMapping[size][2] =
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{
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{ ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt },
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{ ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt },
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{ ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe },
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{ ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants },
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{ ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots },
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{ ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet },
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{ ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet },
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{ ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt },
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{ ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet }
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};
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for (int i=0; i<size; ++i)
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if (sMapping[i][0]==ref->mBase->mData.mType)
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{
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slots_.push_back (int (sMapping[i][1]));
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break;
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}
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}
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return std::make_pair (slots_, false);
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}
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int Clothing::getEquipmentSkill (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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if (ref->mBase->mData.mType==ESM::Clothing::Shoes)
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return ESM::Skill::Unarmored;
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return -1;
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}
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int Clothing::getValue (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mData.mValue;
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}
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void Clothing::registerSelf()
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{
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std::shared_ptr<Class> instance (new Clothing);
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registerClass (typeid (ESM::Clothing).name(), instance);
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}
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std::string Clothing::getUpSoundId (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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if (ref->mBase->mData.mType == 8)
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{
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return std::string("Item Ring Up");
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}
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return std::string("Item Clothes Up");
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}
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std::string Clothing::getDownSoundId (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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if (ref->mBase->mData.mType == 8)
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{
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return std::string("Item Ring Down");
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}
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return std::string("Item Clothes Down");
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}
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std::string Clothing::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mIcon;
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}
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MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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MWGui::ToolTipInfo info;
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info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
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text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
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text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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}
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info.enchant = ref->mBase->mEnchant;
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if (!info.enchant.empty())
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info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
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info.text = text;
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return info;
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}
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std::string Clothing::getEnchantment (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mEnchant;
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}
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std::string Clothing::applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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ESM::Clothing newItem = *ref->mBase;
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newItem.mId="";
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newItem.mName=newName;
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newItem.mData.mEnchant=enchCharge;
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newItem.mEnchant=enchId;
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/*
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Start of tes3mp addition
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Send the newly created record to the server and expect it to be
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returned with a server-set id
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*/
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mwmp::Main::get().getNetworking()->getWorldstate()->sendClothingRecord(&newItem, ref->mBase->mId);
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/*
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End of tes3mp addition
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*/
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const ESM::Clothing *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
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return record->mId;
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}
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std::pair<int, std::string> Clothing::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
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{
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
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if (slots_.first.empty())
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return std::make_pair(0, "");
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if (npc.getClass().isNpc())
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{
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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{
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std::vector<ESM::PartReference> parts = ptr.get<ESM::Clothing>()->mBase->mParts.mParts;
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if((*itr).mPart == ESM::PRT_Head)
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return std::make_pair(0, "#{sNotifyMessage13}");
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if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
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return std::make_pair(0, "#{sNotifyMessage15}");
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}
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}
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}
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return std::make_pair (1, "");
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}
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std::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr, bool force) const
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{
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std::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr, force));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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MWWorld::Ptr Clothing::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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int Clothing::getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mData.mEnchant;
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}
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bool Clothing::canSell (const MWWorld::ConstPtr& item, int npcServices) const
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{
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return (npcServices & ESM::NPC::Clothing)
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|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
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}
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float Clothing::getWeight(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mData.mWeight;
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}
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}
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