You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
329 lines
11 KiB
C++
329 lines
11 KiB
C++
#include "levelupdialog.hpp"
|
|
|
|
#include <MyGUI_Button.h>
|
|
#include <MyGUI_ImageBox.h>
|
|
#include <MyGUI_EditBox.h>
|
|
|
|
#include <components/fallback/fallback.hpp>
|
|
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/soundmanager.hpp"
|
|
|
|
#include "../mwworld/class.hpp"
|
|
#include "../mwworld/cellstore.hpp"
|
|
|
|
#include "../mwmechanics/creaturestats.hpp"
|
|
#include "../mwmechanics/npcstats.hpp"
|
|
#include "../mwmechanics/actorutil.hpp"
|
|
|
|
#include "class.hpp"
|
|
|
|
namespace MWGui
|
|
{
|
|
const unsigned int LevelupDialog::sMaxCoins = 3;
|
|
LevelupDialog::LevelupDialog()
|
|
: WindowBase("openmw_levelup_dialog.layout"),
|
|
mCoinCount(sMaxCoins)
|
|
{
|
|
getWidget(mOkButton, "OkButton");
|
|
getWidget(mClassImage, "ClassImage");
|
|
getWidget(mLevelText, "LevelText");
|
|
getWidget(mLevelDescription, "LevelDescription");
|
|
getWidget(mCoinBox, "Coins");
|
|
getWidget(mAssignWidget, "AssignWidget");
|
|
|
|
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onOkButtonClicked);
|
|
|
|
for (int i=1; i<9; ++i)
|
|
{
|
|
MyGUI::TextBox* t;
|
|
getWidget(t, "AttribVal" + MyGUI::utility::toString(i));
|
|
mAttributeValues.push_back(t);
|
|
|
|
MyGUI::Button* b;
|
|
getWidget(b, "Attrib" + MyGUI::utility::toString(i));
|
|
b->setUserData (i-1);
|
|
b->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onAttributeClicked);
|
|
mAttributes.push_back(b);
|
|
|
|
getWidget(t, "AttribMultiplier" + MyGUI::utility::toString(i));
|
|
mAttributeMultipliers.push_back(t);
|
|
}
|
|
|
|
for (unsigned int i = 0; i < mCoinCount; ++i)
|
|
{
|
|
MyGUI::ImageBox* image = mCoinBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0,0,16,16), MyGUI::Align::Default);
|
|
image->setImageTexture ("icons\\tx_goldicon.dds");
|
|
mCoins.push_back(image);
|
|
}
|
|
|
|
center();
|
|
}
|
|
|
|
void LevelupDialog::setAttributeValues()
|
|
{
|
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
|
MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
|
|
MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats (player);
|
|
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
int val = creatureStats.getAttribute(i).getBase();
|
|
if (std::find(mSpentAttributes.begin(), mSpentAttributes.end(), i) != mSpentAttributes.end())
|
|
{
|
|
val += pcStats.getLevelupAttributeMultiplier(i);
|
|
}
|
|
|
|
if (val >= 100)
|
|
val = 100;
|
|
|
|
mAttributeValues[i]->setCaption(MyGUI::utility::toString(val));
|
|
}
|
|
}
|
|
|
|
|
|
void LevelupDialog::resetCoins()
|
|
{
|
|
const int coinSpacing = 33;
|
|
int curX = mCoinBox->getWidth()/2 - (coinSpacing*(mCoinCount - 1) + 16*mCoinCount)/2;
|
|
for (unsigned int i=0; i<sMaxCoins; ++i)
|
|
{
|
|
MyGUI::ImageBox* image = mCoins[i];
|
|
image->detachFromWidget();
|
|
image->attachToWidget(mCoinBox);
|
|
if (i < mCoinCount)
|
|
{
|
|
mCoins[i]->setVisible(true);
|
|
image->setCoord(MyGUI::IntCoord(curX,0,16,16));
|
|
curX += 16+coinSpacing;
|
|
}
|
|
else
|
|
mCoins[i]->setVisible(false);
|
|
}
|
|
}
|
|
|
|
void LevelupDialog::assignCoins()
|
|
{
|
|
resetCoins();
|
|
for (unsigned int i=0; i<mSpentAttributes.size(); ++i)
|
|
{
|
|
MyGUI::ImageBox* image = mCoins[i];
|
|
image->detachFromWidget();
|
|
image->attachToWidget(mAssignWidget);
|
|
|
|
int attribute = mSpentAttributes[i];
|
|
|
|
int xdiff = mAttributeMultipliers[attribute]->getCaption() == "" ? 0 : 20;
|
|
|
|
MyGUI::IntPoint pos = mAttributes[attribute]->getAbsolutePosition() - mAssignWidget->getAbsolutePosition() - MyGUI::IntPoint(22+xdiff,0);
|
|
pos.top += (mAttributes[attribute]->getHeight() - image->getHeight())/2;
|
|
image->setPosition(pos);
|
|
}
|
|
|
|
setAttributeValues();
|
|
}
|
|
|
|
void LevelupDialog::onOpen()
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
|
|
MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);
|
|
|
|
setClassImage(mClassImage, getLevelupClassImage(pcStats.getSkillIncreasesForSpecialization(0),
|
|
pcStats.getSkillIncreasesForSpecialization(1),
|
|
pcStats.getSkillIncreasesForSpecialization(2)));
|
|
|
|
int level = creatureStats.getLevel ()+1;
|
|
mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + MyGUI::utility::toString(level));
|
|
|
|
std::string levelupdescription;
|
|
levelupdescription = Fallback::Map::getString("Level_Up_Level"+MyGUI::utility::toString(level));
|
|
|
|
if (levelupdescription == "")
|
|
levelupdescription = Fallback::Map::getString("Level_Up_Default");
|
|
|
|
mLevelDescription->setCaption (levelupdescription);
|
|
|
|
unsigned int availableAttributes = 0;
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
MyGUI::TextBox* text = mAttributeMultipliers[i];
|
|
if (pcStats.getAttribute(i).getBase() < 100)
|
|
{
|
|
mAttributes[i]->setEnabled(true);
|
|
mAttributeValues[i]->setEnabled(true);
|
|
availableAttributes++;
|
|
|
|
int mult = pcStats.getLevelupAttributeMultiplier (i);
|
|
mult = std::min(mult, 100-pcStats.getAttribute(i).getBase());
|
|
text->setCaption(mult <= 1 ? "" : "x" + MyGUI::utility::toString(mult));
|
|
}
|
|
else
|
|
{
|
|
mAttributes[i]->setEnabled(false);
|
|
mAttributeValues[i]->setEnabled(false);
|
|
|
|
text->setCaption("");
|
|
}
|
|
}
|
|
|
|
mCoinCount = std::min(sMaxCoins, availableAttributes);
|
|
|
|
mSpentAttributes.clear();
|
|
resetCoins();
|
|
|
|
setAttributeValues();
|
|
|
|
center();
|
|
|
|
// Play LevelUp Music
|
|
MWBase::Environment::get().getSoundManager()->streamMusic("Special/MW_Triumph.mp3");
|
|
}
|
|
|
|
void LevelupDialog::onOkButtonClicked(MyGUI::Widget* sender)
|
|
{
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats (player);
|
|
|
|
if (mSpentAttributes.size() < mCoinCount)
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage36}");
|
|
else
|
|
{
|
|
// increase attributes
|
|
for (unsigned int i = 0; i < mCoinCount; ++i)
|
|
{
|
|
MWMechanics::AttributeValue attribute = pcStats.getAttribute(mSpentAttributes[i]);
|
|
attribute.setBase(attribute.getBase() + pcStats.getLevelupAttributeMultiplier(mSpentAttributes[i]));
|
|
|
|
if (attribute.getBase() >= 100)
|
|
attribute.setBase(100);
|
|
pcStats.setAttribute(mSpentAttributes[i], attribute);
|
|
}
|
|
|
|
pcStats.levelUp();
|
|
|
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Levelup);
|
|
}
|
|
|
|
}
|
|
|
|
void LevelupDialog::onAttributeClicked(MyGUI::Widget *sender)
|
|
{
|
|
int attribute = *sender->getUserData<int>();
|
|
|
|
std::vector<int>::iterator found = std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute);
|
|
if (found != mSpentAttributes.end())
|
|
mSpentAttributes.erase(found);
|
|
else
|
|
{
|
|
if (mSpentAttributes.size() == mCoinCount)
|
|
mSpentAttributes[mCoinCount - 1] = attribute;
|
|
else
|
|
mSpentAttributes.push_back(attribute);
|
|
}
|
|
assignCoins();
|
|
}
|
|
|
|
std::string LevelupDialog::getLevelupClassImage(const int combatIncreases, const int magicIncreases, const int stealthIncreases)
|
|
{
|
|
std::string ret = "acrobat";
|
|
|
|
int total = combatIncreases + magicIncreases + stealthIncreases;
|
|
if (total == 0)
|
|
return ret;
|
|
|
|
int combatFraction = static_cast<int>(static_cast<float>(combatIncreases) / total * 10.f);
|
|
int magicFraction = static_cast<int>(static_cast<float>(magicIncreases) / total * 10.f);
|
|
int stealthFraction = static_cast<int>(static_cast<float>(stealthIncreases) / total * 10.f);
|
|
|
|
if (combatFraction > 7)
|
|
ret = "warrior";
|
|
else if (magicFraction > 7)
|
|
ret = "mage";
|
|
else if (stealthFraction > 7)
|
|
ret = "thief";
|
|
|
|
switch (combatFraction)
|
|
{
|
|
case 7:
|
|
ret = "warrior";
|
|
break;
|
|
case 6:
|
|
if (stealthFraction == 1)
|
|
ret = "barbarian";
|
|
else if (stealthFraction == 3)
|
|
ret = "crusader";
|
|
else
|
|
ret = "knight";
|
|
break;
|
|
case 5:
|
|
if (stealthFraction == 3)
|
|
ret = "scout";
|
|
else
|
|
ret = "archer";
|
|
break;
|
|
case 4:
|
|
ret = "rogue";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (magicFraction)
|
|
{
|
|
case 7:
|
|
ret = "mage";
|
|
break;
|
|
case 6:
|
|
if (combatFraction == 2)
|
|
ret = "sorcerer";
|
|
else if (combatIncreases == 3)
|
|
ret = "healer";
|
|
else
|
|
ret = "battlemage";
|
|
break;
|
|
case 5:
|
|
ret = "witchhunter";
|
|
break;
|
|
case 4:
|
|
ret = "spellsword";
|
|
// In vanilla there's also code for "nightblade", however it seems to be unreachable.
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (stealthFraction)
|
|
{
|
|
case 7:
|
|
ret = "thief";
|
|
break;
|
|
case 6:
|
|
if (magicFraction == 1)
|
|
ret = "agent";
|
|
else if (magicIncreases == 3)
|
|
ret = "assassin";
|
|
else
|
|
ret = "acrobat";
|
|
break;
|
|
case 5:
|
|
if (magicIncreases == 3)
|
|
ret = "monk";
|
|
else
|
|
ret = "pilgrim";
|
|
break;
|
|
case 3:
|
|
if (magicFraction == 3)
|
|
ret = "bard";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
}
|