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openmw-tes3mp/apps/openmw/mwgui/spellview.hpp

100 lines
2.6 KiB
C++

#ifndef OPENMW_GUI_SPELLVIEW_H
#define OPENMW_GUI_SPELLVIEW_H
#include <memory>
#include <tuple>
#include <MyGUI_Widget.h>
#include "spellmodel.hpp"
namespace MyGUI
{
class ScrollView;
}
namespace MWGui
{
class SpellModel;
///@brief Displays a SpellModel in a list widget
class SpellView : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED(SpellView)
public:
SpellView();
/// Register needed components with MyGUI's factory manager
static void registerComponents ();
/// Should the cost/chance column be shown?
void setShowCostColumn(bool show);
void setHighlightSelected(bool highlight);
/// Takes ownership of \a model
void setModel (SpellModel* model);
SpellModel* getModel();
void update();
/// simplified update called each frame
void incrementalUpdate();
typedef MyGUI::delegates::CMultiDelegate1<SpellModel::ModelIndex> EventHandle_ModelIndex;
/// Fired when a spell was clicked
EventHandle_ModelIndex eventSpellClicked;
virtual void initialiseOverride();
virtual void setSize(const MyGUI::IntSize& _value);
virtual void setCoord(const MyGUI::IntCoord& _value);
void resetScrollbars();
private:
MyGUI::ScrollView* mScrollView;
std::unique_ptr<SpellModel> mModel;
/// tracks a row in the spell view
struct LineInfo
{
/// the widget on the left side of the row
MyGUI::Widget* mLeftWidget;
/// the widget on the left side of the row (if there is one)
MyGUI::Widget* mRightWidget;
/// index to item in mModel that row is showing information for
SpellModel::ModelIndex mSpellIndex;
LineInfo(MyGUI::Widget* leftWidget, MyGUI::Widget* rightWidget, SpellModel::ModelIndex spellIndex);
};
/// magic number indicating LineInfo does not correspond to an item in mModel
enum { NoSpellIndex = -1 };
std::vector< LineInfo > mLines;
bool mShowCostColumn;
bool mHighlightSelected;
void layoutWidgets();
void addGroup(const std::string& label1, const std::string& label2);
void adjustSpellWidget(const Spell& spell, SpellModel::ModelIndex index, MyGUI::Widget* widget);
void onSpellSelected(MyGUI::Widget* _sender);
void onMouseWheelMoved(MyGUI::Widget* _sender, int _rel);
SpellModel::ModelIndex getSpellModelIndex(MyGUI::Widget* _sender);
static const char* sSpellModelIndex;
};
}
#endif