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142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
#ifndef MWGUI_TOOLTIPS_H
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#define MWGUI_TOOLTIPS_H
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#include "layout.hpp"
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#include "../mwworld/ptr.hpp"
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#include "widgets.hpp"
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namespace ESM
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{
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struct Class;
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struct Race;
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}
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namespace MWGui
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{
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// Info about tooltip that is supplied by the MWWorld::Class object
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struct ToolTipInfo
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{
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public:
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ToolTipInfo()
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: imageSize(32)
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, remainingEnchantCharge(-1)
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, isPotion(false)
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, isIngredient(false)
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, wordWrap(true)
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{}
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std::string caption;
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std::string text;
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std::string icon;
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int imageSize;
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// enchantment (for cloth, armor, weapons)
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std::string enchant;
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int remainingEnchantCharge;
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// effects (for potions, ingredients)
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Widgets::SpellEffectList effects;
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// local map notes
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std::vector<std::string> notes;
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bool isPotion; // potions do not show target in the tooltip
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bool isIngredient; // ingredients have no effect magnitude
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bool wordWrap;
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};
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class ToolTips : public Layout
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{
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public:
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ToolTips();
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void onFrame(float frameDuration);
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void update(float frameDuration);
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void setEnabled(bool enabled);
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bool toggleFullHelp(); ///< show extra info in item tooltips (owner, script)
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bool getFullHelp() const;
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void setDelay(float delay);
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void clear();
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void setFocusObject(const MWWorld::Ptr& focus);
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void setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y);
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///< set the screen-space position of the tooltip for focused object
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static std::string getWeightString(const float weight, const std::string& prefix);
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static std::string getPercentString(const float value, const std::string& prefix);
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static std::string getValueString(const int value, const std::string& prefix);
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///< @return "prefix: value" or "" if value is 0
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static std::string getMiscString(const std::string& text, const std::string& prefix);
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///< @return "prefix: text" or "" if text is empty
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static std::string toString(const float value);
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static std::string toString(const int value);
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static std::string getCountString(const int value);
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///< @return blank string if count is 1, or else " (value)"
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static std::string getCellRefString(const MWWorld::CellRef& cellref);
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///< Returns a string containing debug tooltip information about the given cellref.
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static std::string getDurationString (float duration, const std::string& prefix);
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///< Returns duration as two largest time units, rounded down. Note: not localized; no line break.
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// these do not create an actual tooltip, but they fill in the data that is required so the tooltip
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// system knows what to show in case this widget is hovered
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static void createSkillToolTip(MyGUI::Widget* widget, int skillId);
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static void createAttributeToolTip(MyGUI::Widget* widget, int attributeId);
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static void createSpecializationToolTip(MyGUI::Widget* widget, const std::string& name, int specId);
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static void createBirthsignToolTip(MyGUI::Widget* widget, const std::string& birthsignId);
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static void createRaceToolTip(MyGUI::Widget* widget, const ESM::Race* playerRace);
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static void createClassToolTip(MyGUI::Widget* widget, const ESM::Class& playerClass);
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static void createMagicEffectToolTip(MyGUI::Widget* widget, short id);
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bool checkOwned();
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/// Returns True if taking mFocusObject would be crime
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private:
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MyGUI::Widget* mDynamicToolTipBox;
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MWWorld::Ptr mFocusObject;
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MyGUI::IntSize getToolTipViaPtr (int count, bool image = true, bool isOwned = false);
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///< @return requested tooltip size
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MyGUI::IntSize createToolTip(const ToolTipInfo& info, bool isOwned = false);
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///< @return requested tooltip size
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/// @param isFocusObject Is the object this tooltips originates from mFocusObject?
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float mFocusToolTipX;
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float mFocusToolTipY;
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/// Adjust position for a tooltip so that it doesn't leave the screen and does not obscure the mouse cursor
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void position(MyGUI::IntPoint& position, MyGUI::IntSize size, MyGUI::IntSize viewportSize);
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static std::string sSchoolNames[6];
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int mHorizontalScrollIndex;
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float mDelay;
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float mRemainingDelay; // remaining time until tooltip will show
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int mLastMouseX;
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int mLastMouseY;
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bool mEnabled;
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bool mFullHelp;
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int mShowOwned;
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float mFrameDuration;
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};
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}
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#endif
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