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357 lines
11 KiB
C++
357 lines
11 KiB
C++
//==============================================================================
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/*
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https://github.com/vinniefalco/LuaBridge
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Copyright 2012, Vinnie Falco <vinnie.falco@gmail.com>
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Copyright 2004-11 by Raw Material Software Ltd.
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This is a derivative work used by permission from part of
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JUCE, available at http://www.rawaterialsoftware.com
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License: The MIT License (http://www.opensource.org/licenses/mit-license.php)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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This file incorporates work covered by the following copyright and
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permission notice:
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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*/
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//==============================================================================
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#pragma once
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//#define LUABRIDGE_COMPILER_SUPPORTS_MOVE_SEMANTICS 1
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#include <LuaBridge/detail/TypeTraits.h>
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#include <cassert>
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namespace luabridge {
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//==============================================================================
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/**
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Adds reference-counting to an object.
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To add reference-counting to a class, derive it from this class, and
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use the RefCountedObjectPtr class to point to it.
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e.g. @code
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class MyClass : public RefCountedObjectType
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{
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void foo();
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// This is a neat way of declaring a typedef for a pointer class,
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// rather than typing out the full templated name each time..
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typedef RefCountedObjectPtr<MyClass> Ptr;
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};
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MyClass::Ptr p = new MyClass();
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MyClass::Ptr p2 = p;
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p = 0;
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p2->foo();
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@endcode
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Once a new RefCountedObjectType has been assigned to a pointer, be
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careful not to delete the object manually.
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*/
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template <class CounterType>
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class RefCountedObjectType
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{
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public:
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//==============================================================================
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/** Increments the object's reference count.
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This is done automatically by the smart pointer, but is public just
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in case it's needed for nefarious purposes.
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*/
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inline void incReferenceCount() const
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{
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++refCount;
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}
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/** Decreases the object's reference count.
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If the count gets to zero, the object will be deleted.
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*/
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inline void decReferenceCount() const
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{
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assert (getReferenceCount() > 0);
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if (--refCount == 0)
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delete this;
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}
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/** Returns the object's current reference count. */
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inline int getReferenceCount() const
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{
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return static_cast <int> (refCount);
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}
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protected:
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//==============================================================================
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/** Creates the reference-counted object (with an initial ref count of zero). */
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RefCountedObjectType() : refCount ()
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{
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}
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/** Destructor. */
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virtual ~RefCountedObjectType()
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{
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// it's dangerous to delete an object that's still referenced by something else!
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assert (getReferenceCount() == 0);
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}
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private:
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//==============================================================================
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CounterType mutable refCount;
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};
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//==============================================================================
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/** Non thread-safe reference counted object.
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This creates a RefCountedObjectType that uses a non-atomic integer
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as the counter.
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*/
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typedef RefCountedObjectType <int> RefCountedObject;
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//==============================================================================
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/**
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A smart-pointer class which points to a reference-counted object.
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The template parameter specifies the class of the object you want to point
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to - the easiest way to make a class reference-countable is to simply make
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it inherit from RefCountedObjectType, but if you need to, you could roll
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your own reference-countable class by implementing a pair of methods called
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incReferenceCount() and decReferenceCount().
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When using this class, you'll probably want to create a typedef to
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abbreviate the full templated name - e.g.
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@code
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typedef RefCountedObjectPtr <MyClass> MyClassPtr;
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@endcode
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*/
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template <class ReferenceCountedObjectClass>
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class RefCountedObjectPtr
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{
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public:
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/** The class being referenced by this pointer. */
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typedef ReferenceCountedObjectClass ReferencedType;
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//==============================================================================
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/** Creates a pointer to a null object. */
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inline RefCountedObjectPtr() : referencedObject (0)
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{
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}
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/** Creates a pointer to an object.
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This will increment the object's reference-count if it is non-null.
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*/
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inline RefCountedObjectPtr (ReferenceCountedObjectClass* const refCountedObject)
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: referencedObject (refCountedObject)
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{
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if (refCountedObject != 0)
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refCountedObject->incReferenceCount();
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}
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/** Copies another pointer.
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This will increment the object's reference-count (if it is non-null).
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*/
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inline RefCountedObjectPtr (const RefCountedObjectPtr& other)
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: referencedObject (other.referencedObject)
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{
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if (referencedObject != 0)
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referencedObject->incReferenceCount();
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}
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#if LUABRIDGE_COMPILER_SUPPORTS_MOVE_SEMANTICS
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/** Takes-over the object from another pointer. */
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inline RefCountedObjectPtr (RefCountedObjectPtr&& other)
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: referencedObject (other.referencedObject)
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{
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other.referencedObject = 0;
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}
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#endif
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/** Copies another pointer.
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This will increment the object's reference-count (if it is non-null).
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*/
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template <class DerivedClass>
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inline RefCountedObjectPtr (const RefCountedObjectPtr<DerivedClass>& other)
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: referencedObject (static_cast <ReferenceCountedObjectClass*> (other.getObject()))
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{
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if (referencedObject != 0)
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referencedObject->incReferenceCount();
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}
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/** Changes this pointer to point at a different object.
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The reference count of the old object is decremented, and it might be
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deleted if it hits zero. The new object's count is incremented.
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*/
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RefCountedObjectPtr& operator= (const RefCountedObjectPtr& other)
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{
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return operator= (other.referencedObject);
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}
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/** Changes this pointer to point at a different object.
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The reference count of the old object is decremented, and it might be
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deleted if it hits zero. The new object's count is incremented.
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*/
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template <class DerivedClass>
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RefCountedObjectPtr& operator= (const RefCountedObjectPtr<DerivedClass>& other)
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{
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return operator= (static_cast <ReferenceCountedObjectClass*> (other.getObject()));
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}
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#if LUABRIDGE_COMPILER_SUPPORTS_MOVE_SEMANTICS
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/** Takes-over the object from another pointer. */
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RefCountedObjectPtr& operator= (RefCountedObjectPtr&& other)
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{
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std::swap (referencedObject, other.referencedObject);
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return *this;
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}
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#endif
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/** Changes this pointer to point at a different object.
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The reference count of the old object is decremented, and it might be
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deleted if it hits zero. The new object's count is incremented.
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*/
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RefCountedObjectPtr& operator= (ReferenceCountedObjectClass* const newObject)
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{
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if (referencedObject != newObject)
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{
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if (newObject != 0)
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newObject->incReferenceCount();
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ReferenceCountedObjectClass* const oldObject = referencedObject;
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referencedObject = newObject;
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if (oldObject != 0)
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oldObject->decReferenceCount();
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}
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return *this;
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}
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/** Destructor.
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This will decrement the object's reference-count, and may delete it if it
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gets to zero.
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*/
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inline ~RefCountedObjectPtr()
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{
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if (referencedObject != 0)
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referencedObject->decReferenceCount();
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}
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/** Returns the object that this pointer references.
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The pointer returned may be zero, of course.
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*/
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inline operator ReferenceCountedObjectClass*() const
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{
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return referencedObject;
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}
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// the -> operator is called on the referenced object
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inline ReferenceCountedObjectClass* operator->() const
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{
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return referencedObject;
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}
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/** Returns the object that this pointer references.
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The pointer returned may be zero, of course.
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*/
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inline ReferenceCountedObjectClass* getObject() const
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{
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return referencedObject;
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}
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private:
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//==============================================================================
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ReferenceCountedObjectClass* referencedObject;
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};
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/** Compares two ReferenceCountedObjectPointers. */
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template <class ReferenceCountedObjectClass>
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bool operator== (const RefCountedObjectPtr<ReferenceCountedObjectClass>& object1, ReferenceCountedObjectClass* const object2)
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{
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return object1.getObject() == object2;
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}
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/** Compares two ReferenceCountedObjectPointers. */
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template <class ReferenceCountedObjectClass>
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bool operator== (const RefCountedObjectPtr<ReferenceCountedObjectClass>& object1, const RefCountedObjectPtr<ReferenceCountedObjectClass>& object2)
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{
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return object1.getObject() == object2.getObject();
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}
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/** Compares two ReferenceCountedObjectPointers. */
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template <class ReferenceCountedObjectClass>
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bool operator== (ReferenceCountedObjectClass* object1, RefCountedObjectPtr<ReferenceCountedObjectClass>& object2)
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{
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return object1 == object2.getObject();
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}
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/** Compares two ReferenceCountedObjectPointers. */
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template <class ReferenceCountedObjectClass>
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bool operator!= (const RefCountedObjectPtr<ReferenceCountedObjectClass>& object1, const ReferenceCountedObjectClass* object2)
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{
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return object1.getObject() != object2;
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}
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/** Compares two ReferenceCountedObjectPointers. */
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template <class ReferenceCountedObjectClass>
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bool operator!= (const RefCountedObjectPtr<ReferenceCountedObjectClass>& object1, RefCountedObjectPtr<ReferenceCountedObjectClass>& object2)
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{
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return object1.getObject() != object2.getObject();
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}
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/** Compares two ReferenceCountedObjectPointers. */
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template <class ReferenceCountedObjectClass>
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bool operator!= (ReferenceCountedObjectClass* object1, RefCountedObjectPtr<ReferenceCountedObjectClass>& object2)
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{
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return object1 != object2.getObject();
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}
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//==============================================================================
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template <class T>
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struct ContainerTraits <RefCountedObjectPtr <T> >
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{
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typedef T Type;
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static T* get (RefCountedObjectPtr <T> const& c)
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{
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return c.getObject ();
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}
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};
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//==============================================================================
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} // namespace luabridge
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