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51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
#ifndef OPENMW_ESM_GMST_H
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#define OPENMW_ESM_GMST_H
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#include <string>
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#include "variant.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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* Game setting
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*
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*/
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struct GameSetting
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{
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static unsigned int sRecordId;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string getRecordType() { return "GameSetting"; }
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std::string mId;
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Variant mValue;
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void load(ESMReader &esm);
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/// \todo remove the get* functions (redundant, since mValue has equivalent functions now).
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int getInt() const;
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///< Throws an exception if GMST is not of type int or float.
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float getFloat() const;
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///< Throws an exception if GMST is not of type int or float.
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std::string getString() const;
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///< Throwns an exception if GMST is not of type string.
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void save(ESMWriter &esm) const;
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void blank();
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///< Set record to default state (does not touch the ID).
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};
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bool operator== (const GameSetting& left, const GameSetting& right);
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}
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#endif
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