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53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#include "overlaymask.hpp"
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#include <OgreOverlayManager.h>
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#include <OgreOverlayContainer.h>
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#include "textoverlay.hpp"
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#include "../../model/world/cellcoordinates.hpp"
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namespace CSVRender
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{
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// ideas from http://www.ogre3d.org/forums/viewtopic.php?f=5&t=44828#p486334
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OverlayMask::OverlayMask(std::map<CSMWorld::CellCoordinates, TextOverlay *> &overlays, Ogre::Viewport* viewport)
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: mTextOverlays(overlays), mViewport(viewport)
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{
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}
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OverlayMask::~OverlayMask()
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{
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}
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void OverlayMask::setViewport(Ogre::Viewport *viewport)
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{
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mViewport = viewport;
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}
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void OverlayMask::preViewportUpdate(const Ogre::RenderTargetViewportEvent &event)
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{
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if(event.source == mViewport)
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{
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Ogre::OverlayManager &overlayMgr = Ogre::OverlayManager::getSingleton();
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for(Ogre::OverlayManager::OverlayMapIterator iter = overlayMgr.getOverlayIterator();
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iter.hasMoreElements();)
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{
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Ogre::Overlay* item = iter.getNext();
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for(Ogre::Overlay::Overlay2DElementsIterator it = item->get2DElementsIterator();
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it.hasMoreElements();)
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{
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Ogre::OverlayContainer* container = it.getNext();
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if(container) container->hide();
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}
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}
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std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator it = mTextOverlays.begin();
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for(; it != mTextOverlays.end(); ++it)
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{
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it->second->show(true);
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}
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}
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}
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}
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