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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#include "factioncheck.hpp"
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#include <sstream>
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#include <map>
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#include <components/esm/loadfact.hpp>
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#include <components/esm/loadskil.hpp>
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#include "../world/universalid.hpp"
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CSMTools::FactionCheckStage::FactionCheckStage (const CSMWorld::IdCollection<ESM::Faction>& factions)
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: mFactions (factions)
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{}
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int CSMTools::FactionCheckStage::setup()
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{
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return mFactions.getSize();
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}
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void CSMTools::FactionCheckStage::perform (int stage, CSMDoc::Messages& messages)
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{
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const CSMWorld::Record<ESM::Faction>& record = mFactions.getRecord (stage);
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if (record.isDeleted())
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return;
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const ESM::Faction& faction = record.get();
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CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Faction, faction.mId);
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// test for empty name
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if (faction.mName.empty())
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messages.push_back (std::make_pair (id, faction.mId + " has an empty name"));
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// test for invalid attributes
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if (faction.mData.mAttribute[0]==faction.mData.mAttribute[1] && faction.mData.mAttribute[0]!=-1)
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{
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messages.push_back (std::make_pair (id , "Faction lists same attribute twice"));
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}
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// test for non-unique skill
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std::map<int, int> skills; // ID, number of occurrences
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for (int i=0; i<7; ++i)
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if (faction.mData.mSkills[i]!=-1)
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++skills[faction.mData.mSkills[i]];
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for (std::map<int, int>::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
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if (iter->second>1)
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{
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messages.push_back (std::make_pair (id,
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ESM::Skill::indexToId (iter->first) + " is listed more than once"));
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}
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/// \todo check data members that can't be edited in the table view
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}
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