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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#include "terrainstorage.hpp"
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namespace CSVRender
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{
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TerrainStorage::TerrainStorage(const CSMWorld::Data &data)
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: ESMTerrain::Storage(data.getResourceSystem()->getVFS())
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, mData(data)
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{
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}
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const ESM::Land* TerrainStorage::getLand(int cellX, int cellY)
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{
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std::ostringstream stream;
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stream << "#" << cellX << " " << cellY;
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// The cell isn't guaranteed to have Land. This is because the terrain implementation
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// has to wrap the vertices of the last row and column to the next cell, which may be a nonexisting cell
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int index = mData.getLand().searchId(stream.str());
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if (index == -1)
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return NULL;
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const ESM::Land& land = mData.getLand().getRecord(index).get();
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int mask = ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX;
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land.loadData (mask);
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return &land;
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}
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const ESM::LandTexture* TerrainStorage::getLandTexture(int index, short plugin)
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{
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int numRecords = mData.getLandTextures().getSize();
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for (int i=0; i<numRecords; ++i)
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{
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const CSMWorld::LandTexture* ltex = &mData.getLandTextures().getRecord(i).get();
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if (ltex->mIndex == index && ltex->mPluginIndex == plugin)
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return ltex;
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}
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return NULL;
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}
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void TerrainStorage::getBounds(float &minX, float &maxX, float &minY, float &maxY)
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{
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// not needed at the moment - this returns the bounds of the whole world, but we only edit individual cells
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throw std::runtime_error("getBounds not implemented");
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}
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}
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