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198 lines
6.0 KiB
C++
198 lines
6.0 KiB
C++
//
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// Created by koncord on 14.08.16.
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//
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#include <RakSleep.h>
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#include <Getche.h>
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#include <sstream>
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#include <iostream>
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#include <thread>
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#include <RakPeerInterface.h>
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#include "MasterClient.hpp"
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#include <components/openmw-mp/Log.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include "Networking.hpp"
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using namespace std;
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bool MasterClient::sRun = false;
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MasterClient::MasterClient(std::string queryAddr, unsigned short queryPort, std::string serverAddr,
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unsigned short serverPort) : queryAddr(queryAddr), queryPort(queryPort),
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serverAddr(serverAddr), serverPort(serverPort)
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{
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players = 0;
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maxPlayers = 0;
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hostname = "";
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modname = "";
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timeout = 1000; // every 1 seconds
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}
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void MasterClient::SetPlayers(unsigned pl)
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{
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mutexData.lock();
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players = pl;
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mutexData.unlock();
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}
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void MasterClient::SetMaxPlayers(unsigned pl)
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{
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mutexData.lock();
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maxPlayers = pl;
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mutexData.unlock();
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}
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void MasterClient::SetHostname(std::string hostname)
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{
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mutexData.lock();
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this->hostname = hostname.substr(0, 200);
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mutexData.unlock();
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}
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void MasterClient::SetModname(std::string modname)
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{
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mutexData.lock();
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this->modname = modname.substr(0, 200);
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mutexData.unlock();
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}
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RakNet::RakString
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MasterClient::Send(std::string hostname, std::string modname, unsigned maxPlayers, bool update, unsigned players)
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{
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/*static unsigned short oldServerPort, oldQueryPort;
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static string oldMotd;
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static unsigned oldPlayers, oldMaxPlayers;*/
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std::stringstream sstr;
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mutexData.lock();
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sstr << "{";
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sstr << "\"port\": " << serverPort << ", ";
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sstr << "\"query_port\": " << queryPort << ", ";
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sstr << "\"hostname\": \"" << hostname.c_str() << "\", ";
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sstr << "\"modname\": \"" << modname.c_str() << "\", ";
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sstr << "\"players\": " << players << ", ";
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sstr << "\"max_players\": " << maxPlayers << ", ";
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sstr << "\"version\": \"" << TES3MP_VERSION << "\", ";
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sstr << "\"passw\": " << (mwmp::Networking::get().isPassworded() ? "true" : "false");
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sstr << "}";
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mutexData.unlock();
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std::string contentType = "application/json";
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RakNet::RakString createRequest;
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if (update)
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createRequest = RakNet::RakString::FormatForPUT(
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string("/api/servers/" + serverAddr + ":" + to_string(serverPort)).c_str(), contentType.c_str(),
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sstr.str().c_str());
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else
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createRequest = RakNet::RakString::FormatForPOST("/api/servers", contentType.c_str(),
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sstr.str().c_str());
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httpConnection->TransmitRequest(createRequest.C_String(), queryAddr.c_str(), queryPort);
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RakNet::Packet *packet;
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RakNet::SystemAddress sa;
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RakNet::RakString transmitted, hostTransmitted;
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RakNet::RakString response;
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RakNet::SystemAddress hostReceived;
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int contentOffset;
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while (true)
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{
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// This is kind of crappy, but for TCP plugins, always do HasCompletedConnectionAttempt,
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// then Receive(), then HasFailedConnectionAttempt(),HasLostConnection()
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sa = tcpInterface.HasCompletedConnectionAttempt();
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if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Connected to master server: %s", sa.ToString());
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sa = tcpInterface.HasFailedConnectionAttempt();
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if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Failed to connect to master server: %s", sa.ToString());
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return "FAIL_CONNECT";
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}
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sa = tcpInterface.HasLostConnection();
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if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Lost connection to master server: %s", sa.ToString());
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return "LOST_CONNECTION";
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}
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for (packet = tcpInterface.Receive(); packet; tcpInterface.DeallocatePacket(
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packet), packet = tcpInterface.Receive());
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if (httpConnection->GetResponse(transmitted, hostTransmitted, response, hostReceived, contentOffset))
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{
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if (contentOffset < 0)
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return "NO_CONTENT"; // no content
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tcpInterface.CloseConnection(sa);
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return (response.C_String() + contentOffset);
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}
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RakSleep(30);
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}
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}
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void MasterClient::Update()
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{
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assert(!sRun);
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httpConnection = RakNet::HTTPConnection2::GetInstance();
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tcpInterface.Start(0, 64);
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tcpInterface.AttachPlugin(httpConnection);
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RakNet::RakString response = Send(hostname, modname, maxPlayers, false, players);
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bool update = true;
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sRun = true;
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while (sRun)
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{
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if (response == "Created")
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Server registered on the master server.");
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else if (response == "Accepted")
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sent info update to master server.");
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else if (response == "bad request")
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Update rate is too low, and the master server has deleted information about"
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" the server. Trying low rate...");
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if ((timeout - step_rate) >= step_rate)
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SetUpdateRate(timeout - step_rate);
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update = false;
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}
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else
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{
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/*cout << "Error: \""<< response << "\"" << endl;
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cout << response.GetLength() << endl;*/
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}
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RakSleep(timeout);
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players = Players::getPlayers()->size();
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response = Send(hostname, modname, maxPlayers, update, players);
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update = true;
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}
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}
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void MasterClient::Start()
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{
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thrQuery = thread(&MasterClient::Update, this);
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}
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void MasterClient::Stop()
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{
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if (!sRun)
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return;
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sRun = false;
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if (thrQuery.joinable())
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thrQuery.join();
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}
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void MasterClient::SetUpdateRate(unsigned int rate)
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{
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if (timeout < min_rate)
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timeout = min_rate;
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else if (timeout > max_rate)
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timeout = max_rate;
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timeout = rate;
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}
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