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openmw-tes3mp/apps/openmw/mwbase/environment.hpp

99 lines
2.6 KiB
C++

#ifndef GAME_BASE_ENVIRONMENT_H
#define GAME_BASE_ENVIRONMENT_H
namespace MWBase
{
class World;
class ScriptManager;
class DialogueManager;
class Journal;
class SoundManager;
class MechanicsManager;
class InputManager;
class WindowManager;
class StateManager;
/// \brief Central hub for mw-subsystems
///
/// This class allows each mw-subsystem to access any others subsystem's top-level manager class.
///
/// \attention Environment takes ownership of the manager class instances it is handed over in
/// the set* functions.
class Environment
{
static Environment *sThis;
World *mWorld;
SoundManager *mSoundManager;
ScriptManager *mScriptManager;
WindowManager *mWindowManager;
MechanicsManager *mMechanicsManager;
DialogueManager *mDialogueManager;
Journal *mJournal;
InputManager *mInputManager;
StateManager *mStateManager;
float mFrameDuration;
Environment (const Environment&);
///< not implemented
Environment& operator= (const Environment&);
///< not implemented
public:
Environment();
~Environment();
void setWorld (World *world);
void setSoundManager (SoundManager *soundManager);
void setScriptManager (MWBase::ScriptManager *scriptManager);
void setWindowManager (WindowManager *windowManager);
void setMechanicsManager (MechanicsManager *mechanicsManager);
void setDialogueManager (DialogueManager *dialogueManager);
void setJournal (Journal *journal);
void setInputManager (InputManager *inputManager);
void setStateManager (StateManager *stateManager);
void setFrameDuration (float duration);
///< Set length of current frame in seconds.
World *getWorld() const;
SoundManager *getSoundManager() const;
ScriptManager *getScriptManager() const;
WindowManager *getWindowManager() const;
MechanicsManager *getMechanicsManager() const;
DialogueManager *getDialogueManager() const;
Journal *getJournal() const;
InputManager *getInputManager() const;
StateManager *getStateManager() const;
float getFrameDuration() const;
void cleanup();
///< Delete all mw*-subsystems.
static const Environment& get();
///< Return instance of this class.
};
}
#endif